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I recently got the urge to play some Tetris
, and after messing around with several flash games and NES emulators, I realized I never played the DS version before.
Now, it is obvious they reduced the difficulty of the classic mode as much as possible with those six preview stones, the block switching and the "I can think as long as I want as long as I rotate the block on the spot" thing. But did they actually go that extra step and made blocks no longer random?
Looking at the preview stones, I noticed there were never more than two of the same stonetypes among them. Not once during a 200 line marathon game., as if the game would look at the list of preview stones, and dice the new one only among those that are only available at most once.
I googled "Tetris DS" "not random" and came up with nothing, so am I seeing things or did I just miss the outcry I would expect from a non random Nintendo Tetris
Now, it is obvious they reduced the difficulty of the classic mode as much as possible with those six preview stones, the block switching and the "I can think as long as I want as long as I rotate the block on the spot" thing. But did they actually go that extra step and made blocks no longer random?
Looking at the preview stones, I noticed there were never more than two of the same stonetypes among them. Not once during a 200 line marathon game., as if the game would look at the list of preview stones, and dice the new one only among those that are only available at most once.
I googled "Tetris DS" "not random" and came up with nothing, so am I seeing things or did I just miss the outcry I would expect from a non random Nintendo Tetris