Homebrew Swap DRC for TV-Only Wii U Games

aykay55

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Superb, finally some ''portable'' splatoon :D

(Forgets all about the Switch and Splatoon 2)

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Is there a way to get display on both screens (like for Breath of the Wild)
Why would you need that?

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(Forgets all about the Switch and Splatoon 2)

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Why would you need that?
The purpose of it is so you can turn off the TV screen.
 

pedro702

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It works but when I launch mass effect nothing works for me, even hidtopad
what i am doing wrong?
yeah that game is imune to basicaly any hack i ever tryed too lol, im guessing it needs some special hook or something, i dont think hid to vpad even works on it too.
 
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Mat37

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(Forgets all about the Switch and Splatoon 2)

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Why would you need that?

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The purpose of it is so you can turn off the TV screen.

I want to be able to record TV but play on gamepad (i prefer)
 

aykay55

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@OatmealDome @Maschell Is it possible to add the option of combining the audio of the two screens on a single screen? That would be great for splatoon.
It would make a wierd audio mumbo jumbo. It could overwhelm the speakers and and create static. But it's still worth a shot I guess.

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Also never open Download Manager after running SwapDRC. It will play the horn of death once you leave the app and crash your console.

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could be used in combination with drc-sim to achieve recording without a capture card AND still play on the tv
Yeah I hadn't thought of that.
 

YoshiKart

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Hey, thanks for your hard work! I'm now able to tackle Tokyo Mirage Sessions #FE lying on the couch instead of staring at the TV. :P
The audio swapping update is really great. However, when I play #FE, it seems like the audio channel for voices (as opposed to BGM and sound effects) is entirely muted. Just a heads up if this was a bug you've never encountered before.
 

AmandaRose

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Hey, thanks for your hard work! I'm now able to tackle Tokyo Mirage Sessions #FE lying on the couch instead of staring at the TV. :P
The audio swapping update is really great. However, when I play #FE, it seems like the audio channel for voices (as opposed to BGM and sound effects) is entirely muted. Just a heads up if this was a bug you've never encountered before.
Just a heads up you should read previous posts before posting lol as myself and another person have already posted about that issue.
 

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