For instance, Crystal Tile 1 does not exist, just Crystal Tile 2.BTW Whats the differenc of crystaltile 1 & 2
Anyway, about the text previewer one problem i didn't take into account was the character combinations used to save space. I'd need to go around to get each one of them to make the application show exactly how the text would be shown during the game. @EarthDarkness gave me a tool to check which combinations are being used so i'm gonna write them down.
I'm also thinking of adding a "VWF" option (as in, show how the text would be if the VWF were implemented). The font i'm going to base it off is the one that's already in the game ( will make a width table first though).
Other than that, there hasn't been any important updates regarding the script inserter.