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Discussion in 'General Gaming Discussion' started by seam, Sep 29, 2017.
i speak english and i don't type good so it sucks to be me.
honestly though this is like complaining that the Christmas presents you sneakily saw as a kid didn't turn into something better before christmas arrived, the beta was supposidly about 80% complete, and some talented devs fixed up some broken features, squished some bugs, removed the debug features and translated the game.......thats pretty much the last 20% needed to get a final game.
this version is just the same as the beta but polished by Nintendo rather than the community....but the community had already done a good job on the polishing anyway
A 3D SNES game was never going to hold up in 2017. The frame rate is horrible. The main reason it was included was it's exclusivity. It's the game that was never released and all we had up until now was an incomplete beta ROM floating around online.
ahh... now I get what you are angry about. it is your jealousy. just to make one thing clear: I was never bragging about my "programming" skills, nor about the fact that I have five(!) pi zeros that I bought for 9 bucks each. then got them a $1,80 case, got the a mini-hdmi and usb cable for 1,50 dollars and two snes retro controller that work surprisingly well (3 dollars each). with 8gb sd combined that is even under 25 dollar a pop to be exact.
two of them were gifted and one is my daily driver. the rest is waiting in the dust for someone to play with it. not a big deal if you can handle aliexpress. I like the GUI and the flexibility better than nintendo's "solution". the extra plus is being able to play gameboy (advance) and sega on the same device. to be honest: the price is not really that unbelievable. deal with it. nintendo is making huge profit if anyone can re-build their device and outperform it (easily) in functionality for 25 bucks.
I bet you will! (at least with a second account to be anonymous and not break your own promise of being unable to hold in, lol!)
You can call the game shit all you want, but that doesn't change that this is the completed master ROM that would have been put to cartridge back in 1996 had the game been released back then.
Seems like immature whining excuses to not buy a SNES Mini pegging it on Star Fox 2 and it somehow sucking. Quite frankly it doesn't, it's actually quite good if you play it off the normal difficulty as it's easy otherwise and doesn't even do the whole game. Sure it's a lower FPS game, it's a damned FX title from 1996. It is a lie calling it the same game out for over 15 years, that's bs. Highly similar definitely, but what we had was an advanced beta that some fans cleaned up and translated best they could while cleaning up some beta code and a FPS counter. This is the master, the only way for now if not ever(knowing some Nintendo stupidity) of the game. But Star Fox 2 aside, look at the other 20 games, nothing much to laugh about there. Given VC games are $8 a pop (or greedily $10 on Earthbound) for SNES games you'll need to just care about 1/2 the games in there to pay for it getting the hardware at no cost. It's a solid little system, really solid choice of easily licensed usable games without hangups, and you get a master of a lost game due to bad decisions back in the mid 90s by Nintendo as a perk.
Git gud scrub.
I mean, I can understand nostalgia and all, but the feeling of seeing it again ends at some point
and having does NOT fill that hole, It will be there for ever, due to the fact that in the majority of
cases, the cause of the nostalgic feeling is not by the console itself, it's just a piece of hardware. It's
by the memories of your childhood with it. And let's accept it, 80$ and 20 games will NOT revive your
childhood, it's just a part of growing up.
You'd get about the same experience by getting Snes9x and a SNES USB controller.
And I know ''Hey David but Snes9x isn't the same as a real SNES'' but you might as well be buying some
medium tier headphones.
As someone who has an SNES flashcart, an actual SNES, and is planning to put together a Retropie with a Pi Zero...
I bought the SNES Classic because it looks good, plays well (has good controllers), and is seriously easy to mod. Plus it was a chance to replay Earthbound without worrying about battery life and the like. And the HDMI out makes everything pretty. I can bring the SNES Classic with me (easier to explain when taking a flight) than a retropie (Pi Cart) with all the cables and junk. (Plus Earthbound, Super Mario RPG and Kirby Super Star are definitely worth the price tag.)
I never liked the Starfox franchise. Love the idea, but the game(s) are just terrible in my opinion. (I don't do well with flight simulators/dogfighting..). StarFox2 is kind of amazing that they achieved that on a SNES back in the day.
And that's paying retail for all the parts. Nintendo had theirs sourced way way cheaper, I guarantee it.
full ack! everyone can re-build the same functionality nowadays in a better GUI for way under 25 bucks. I am wondering if nintendo even pays more than 10 for the components (incl. R&D). yes, they pay a small amount of royal fees to the license holders for their third party titles, but I would assume there is a huge profit margin in selling those "limited" mini classics.
Please post a full review and compare it to the other games in the series plz
I don't think someone re-writing yet another full review of the game would do any good with so many out there.
That said though, the best way to try and compare it is fairly simple. Take the mechanics of the original and also Starfox 64 and place the handling of your flight or walker mode right in the middle of the two and that's about it control and attack wise. Attach that to the new solar system live map so you can pick and choose what to strike at which is the most priority first to avoid 100% damage of your home world. Throw in the fact that everything is played out essentially in N64's 'all range mode' even in the tight indoor confines best meant for a walker. The game will throw dogfights 1on1 with you kind of like some of those popups in the N64 game and they play fairly well.
Key though is that the game comes off boring or too easy if you play on Normal which really is a mislabeled EASY. As you go down the list of difficulties the game starts to actually shine as intended. You'll get more incoming attacks (ships/missiles) more battleships, more conquered planets to take back and so on. On the worst of it you get the introduction of the virus that takes over the planetary defense weapon so you'll need to handle that too or it will clusterbomb you right into a Game Over at point blank range. Other than that and finding pepper coins (amount increases based on difficulty) to get awarded a cool hidden base with powerups and a retained homing shot, there's not much different going on between SF1 and SF64. Much like SF1 the bosses and cores on bases/ships are pretty cut and dry easy, though less variety even as you don't have so much of those crazy SF1 bosses, and Andross isn't handled much different than the first either.
If you like SF1, but liked the walker mode and all range mode of the n64, along with the newly live map with immediate death possible if you can't keep on top of it, then you should enjoy it, and if that sounds dumb then probably not.