Hacking Splatoon 2 Global Testfire - Local Severs?

typ0

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Hey guys,

No idea if it was done on the Wii U in the past but would there be any way to trick Splatoon 2 into connecting to a local server in order to play the Global Testfire?

Probably impossible to do at this stage as very little is known but thought I would ask.
 

yeddish

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The way to figure it out would be to setup BurpSuite as your proxy and watch where the Nintendo is trying to go, then try to emulate the proper responses from your own PC. It's not going to be easy, as you'll have to homebrew a whole Splatoon server on your PC, but things of this nature have been done before.
 

Dann_

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Hmm sounds like a fun challenge to do with Splatoon 1 tbh, However it won't be useful to do it with the TestFire because RE'ing a server takes a shit load of time and effort. As soon as something stable would be created you could probably buy the actual game xD
 
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Dann_

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Since Mario Kart Wii also has custom servers by now it should somehow work with Splatoon too, even tho not as easy.
If they use any kind of asymmetric encryption we aren't gonna be able to sniff the packets that the wii u sends, the only way to get it to work then is to reverse engineer the whole splatoon client :(
 
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yeddish

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If they use any kind of asymmetric encryption we aren't gonna be able to sniff the packets that the wii u sends, the only way to get it to work then is to reverse engineer the whole splatoon client :(
True, without a sploit, we can't see inside. Has anyone confirmed that it's SSL secured?
 

yeddish

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I might have a look soon to see if it's ssl or not. Also I will not make a private server way to much work plus we don't know how the game talks to the server and so on.
Agreed. It's likely worth a look just for the lulz, but not much else.
 

thomasnet

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If it's like the 3DS, the SSL cert is in a package we need to dump (the ClCertA equivalent). Then we could extract the certs from it and decrypt the Splatoon packets.
 
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