*bump*
Well I haven't posted here in a while, time to change that.
I've recently pushed updates that upgrade this program to use Python 3.4, PyOpenGL 3.1.0, and PyQt5.
Other new things:
- User-friendly object names (shows the object name when you hover over it)
- A X Y Z axis rendering
- A combobox for the team parameter
- Spinboxes for ints and floats
- A background color chooser
- A StartPos player model chooser, male or female inkling
- Object descriptions, per object (for a better view on what the object is)
- SARC loading, if the model is in .sarc rather than .szs
- misc fixes
Screenshots:
http://puu.sh/mGGNB/b209deb00b.png
http://puu.sh/mECEJ/dc093775e9.png
http://puu.sh/mB4kb/a2c171209f.png
http://puu.sh/myJdv/d8b7db073b.png
As always, the git repo is on http://github.com/MrRean/Splat3D
Other editors you plan on working on
The community is pretty interested in mk8 and sb4
Mrbean5000 haS not released shit
Honestly, it seems like no one cares about Mario Kart 8. MrBean3500VR even said this: "You'll probably have to wait for someone else to create CTs instead." It really sucks because I could see a lot of potential with Mario Kart 8 with the ability to load higher quality models/textures and it anti-gravity. O well, at least there is Mario Kart 7 CT's and a work in progress Splatoon editor.tbh I'm not interested in Smash Bros.
And about MK8, eh. I doubt it as well.
does anyone have a copydoes anyone have a copy off this as mr rean nuked his github
https://github.com/amibu01/Splat3Ddoes anyone have a copy
Starting Splat3D!
Qt: Untested Windows version 10.0 detected!
Traceback (most recent call last):
File "splat.py", line 52, in <module>
from OpenGL import GL, GLU
File "C:\Python34\lib\site-packages\OpenGL\GL\__init__.py", line 2, in <module>
from OpenGL.raw.GL import *
File "C:\Python34\lib\site-packages\OpenGL\raw\GL\__init__.py", line 6, in <module>
from OpenGL.raw.GL.constants import *
File "C:\Python34\lib\site-packages\OpenGL\raw\GL\constants.py", line 7, in <module>
from OpenGL import platform, arrays
File "C:\Python34\lib\site-packages\OpenGL\platform\__init__.py", line 36, in <module>
_load()
File "C:\Python34\lib\site-packages\OpenGL\platform\__init__.py", line 27, in _load
plugin_class = plugin.load()
File "C:\Python34\lib\site-packages\OpenGL\plugins.py", line 14, in load
return importByName( self.import_path )
File "C:\Python34\lib\site-packages\OpenGL\plugins.py", line 28, in importByName
module = __import__( ".".join(moduleName), {}, {}, moduleName)
File "C:\Python34\lib\site-packages\OpenGL\platform\win32.py", line 13
except OSError, err:
^
SyntaxError: invalid syntax
I got this error
Because I want to test this with older versions of Splatoon@YoshiCrystal why do you want to use Splat3D anyway, it's an extremely outdated tool and you're better off waiting for someone else to release a map editor with more support, since MrRean doesn't do work with Splatoon anymore