Hi guys, I decided to put up a thread for my homebrew bountry entry:
Space Impakto DS
Download:
http://rel.phatcode.net/junk.php?id=101
Enjoy!
Barring gamebreaking bugs, this is mhy last update for SIDS. I'll work on a new DS homebrew though so staty tuned. ;*)
As requested, a New Ship and it plays a lot different than the other 2.
Auto-bombs only work on bullet and not enemy collisions.
BTW, try to load the "Loco Viper" replay to see an efficient use of the way the 3rd ship works.
Enjoy!
GameType:
Bullet-Hell SHMUP (Space shooter/Shoot 'em up) for your DS
Features:
Video(courtesy of Jurassicplayer)
[youtube]http://www.youtube.com/watch?v=FoIRv-FBCaw[/youtube]
Another Video by Modariffic
[youtube]http://www.youtube.com/watch?v=j4UhvvCxtIY[/youtube]
Another Boss Rush Vid (Stages 1 to 3) by MjClark:
[youtube]http://www.youtube.com/watch?v=efmHq8iECbQ[/youtube]
Yet another vid from Nintendomax:
[youtube]http://www.youtube.com/watch?v=mRg3cZpo2d4[/youtube]
Screenshots:
Development:
Official Site: http://rel.phatcode.net
I'm welcome to suggestions.
Enjoy.
Space Impakto DS
Download:
http://rel.phatcode.net/junk.php?id=101
Code:
Changes:
v 2.0.0 FINALÂÂ(09/27/11)
ÂÂÂÂMigrated code to latest DKP toolchain
ÂÂÂÂCPU controlled demo(wait 20 seconds in the main menu to activate)
ÂÂÂÂAutoBombs "pick your poison" version.
ÂÂÂÂÂÂÂÂ* When you use autobomb, you won't have bomb powerups at the end of the stage.
ÂÂÂÂÂÂÂÂ* AutoBomb State is saved for future gameplay.
ÂÂÂÂSaves are now incompatible with older versions.
ÂÂÂÂPlayer name is saved for future gameplay as Cyan suggested.
ÂÂÂÂButton Configuration is saved future gameplay.
ÂÂÂÂLoop and Stage is displayed on the lower right corner.
ÂÂÂÂCheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
ÂÂÂÂScore bonus system changed
ÂÂÂÂDemo and Replay games skip the intermission as suggested.
ÂÂÂÂIncluded some bragging rights in the splash screen for kicks.
ÂÂÂÂBug Fixes[/quote]
Barring gamebreaking bugs, this is mhy last update for SIDS. I'll work on a new DS homebrew though so staty tuned. ;*)
As requested, a New Ship and it plays a lot different than the other 2.
Auto-bombs only work on bullet and not enemy collisions.
BTW, try to load the "Loco Viper" replay to see an efficient use of the way the 3rd ship works.
Enjoy!
GameType:
Bullet-Hell SHMUP (Space shooter/Shoot 'em up) for your DS
Features:
Code:
ÂÂÂÂ* 2d gameplay
ÂÂÂÂ* 3d background
ÂÂÂÂ* Optimized texture use via texture packing
ÂÂÂÂ* Oldskool 8-bit/4bit sprites
ÂÂÂÂ* Newskool bullet hell gameplay
ÂÂÂÂ* Source included
ÂÂÂÂ* Replay system
ÂÂÂÂ* Button config
ÂÂÂÂ* Varied and animated Bosses
ÂÂÂÂ* Proceduraly generated backgrounds
ÂÂÂÂ* Proceduraly generated 3d models
ÂÂÂÂ* 3 types of ships
ÂÂÂÂ* 2 Game Modes (Normal and Boss Rush)
Video(courtesy of Jurassicplayer)
[youtube]http://www.youtube.com/watch?v=FoIRv-FBCaw[/youtube]
Another Video by Modariffic
[youtube]http://www.youtube.com/watch?v=j4UhvvCxtIY[/youtube]
Another Boss Rush Vid (Stages 1 to 3) by MjClark:
[youtube]http://www.youtube.com/watch?v=efmHq8iECbQ[/youtube]
Yet another vid from Nintendomax:
[youtube]http://www.youtube.com/watch?v=mRg3cZpo2d4[/youtube]
Screenshots:
Development:
Official Site: http://rel.phatcode.net
I'm welcome to suggestions.
Enjoy.