Sol Trigger - English Translation

Discussion in 'PSP - Games & Content' started by Subevil, Apr 24, 2013.

Apr 24, 2013

Sol Trigger - English Translation by Subevil at 4:40 AM (128,411 Views / 11 Likes) 323 replies

  1. darekasan

    Newcomer darekasan Member

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    Haha, I knew it. I was hoping there'd be another way. Thanks again for your help, man! And have a happy new year!

    By the way, have you seen how the Chinese fan-translation group handled the images? Jeez, it's all PERFECT! o_o

    I have those. They're the ones I used to work on the images I've done already. I'll put them on Dropbox.
     


  2. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    I didn't know there was a Chinese translation (but I'm not surprised there is). They do some really good work and their tools usually are amazing (though a little confusing to use [zero no kiseki]). If you have a link or can tell me what to search for, I would love to check out their work.
     
  3. JamRules

    Member JamRules ...

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    I've added an initial vwf hack into the eboot so letters can be spaced individually.
    Floats are loaded from a table added to the end of the eboot, some may realise these are weird values because these are used to minus from 15.0f. The code just loops looking for a match, maybe not the best but it's simple.

    [​IMG]

    The effect is somewhat minimal but it was interesting to add.
    Some comparisions.

    [​IMG]

    [​IMG]

    Still have to left align the font sheet and set the proper values so that it appears as it should.
     
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  4. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    Very cool. Got to love a properly spaced "i" and "t".
     
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  5. darekasan

    Newcomer darekasan Member

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    Here's their page:
    http://www.pujia8.com/library/644/
     
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  6. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    Just wanted to say I haven't been slacking on your images. Been busy trying to work some magic only to realize I forgot my bunny.
     
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  7. JamRules

    Member JamRules ...

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    Don't worry about it, we're greatful that your helping out at all
     
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  8. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    There are a few ways that this can be approached.

    1) The quickest - There is an image that matches the background of the character profiles (only it is a different color). If the exact color is not a problem. It is possible to recreate the other stuff.
    2) More professional - Completely create fresh resources. Honestly, this is the way I would go but it will take some time but by doing this, the option of using layers in photoshop make it easier to update the stuff. That is how I am doing 95% of my other image work for games.

    It all just depends on the time you guys want to spend on this. I don't mind working on it one bit since I have spent a lot of time looking at this thread trying to figure out how a VWF works for my own projects (and hopefully, when I get some time to test it, I may have found some tables that are used for window size manipulation in Zero no Kiseki). For now, I am gonna work on creating new resources.
     
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  9. darekasan

    Newcomer darekasan Member

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    zero_g_monkey
    Thanks a bunch! I would definitely go for the second option, but I'm a complete newbie at PS...
    I used the asset that matches the bg to create the image at the end of this post: http://soltriggerenglish.wordpress.com/2014/10/14/progress-update/
    It's still not something I am comfortable with releasing, of course, but I'm afraid nothing I do can make it into a perfect replica.
     
  10. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    Right now I am trying to figure out where the color table is stored in the images. Gonna see about using the clean image that is pink (I believe) and replace the appropriate colors with the ones that match from the blue version. I had to search a while to find an image of the Chinese version. That did look pretty good. The blank-ish image you did was pretty good. What method did you use to get rid of the dialog stuff? Pixel by pixel or a mass tool like lasso or something? I am also trying to run it through some filters to see if something like a photo filter that changes the color will be a way to create at least a base match.
     
  11. darekasan

    Newcomer darekasan Member

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    I did it pixel by pixel, but the overall picture was just too dirty, so I scrapped it. The one I linked above was done completely from scratch - all colours, assets, etc. That's why it looks weird, haha.
     
  12. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    Sadly, the image is gonna look a little strange. Right now I am working on just getting a good base background and then build it up from there. I "think" this is pretty close but I will post it for you guys to decide on. The colors I am trying to match up are the ones that are in the red circle to the overall blank image. Let me know if this will suffice or does it need more tweaking. I know the stuff like the shadow effects and stars are not in the base image (but those are nothing to put into it after getting the best possible base image).

    cha_int00.png

    main_bg_00_blue.png

    main_bg_00.png

    This is how the original image looked before working the colors.
     
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  13. darekasan

    Newcomer darekasan Member

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    Hey, nice work! Yeah, that's the image I used, too. While it has a better resolution than the one shown in-game, it has assets that the original does not, but I think I know of a way to get rid of them. But yeah, the colours match very nicely! Sorry for the trouble, mate!
     
  14. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    Which assets are you referring to?

    It's no trouble. I like having something else to do so I can take my mind off of my own projects. It helps clear the mind. (Which I could really use right now because I am trying to track down some elusive text in the eboot that just doesn't wanna accept the pointers I gave them.)
     
  15. zero_g_monkey

    Member zero_g_monkey GBAtemp Fan

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    It's not exactly the same but here is a sample of something I have been working on. Trying to get those shadows created somehow. But then again, I think this looks reasonably cool. I will leave it up to you all. Everything is easily manipulated (except for stuff that may not be there - haven't figured them out yet.)

    I just noticed the character overlay is blue and not white. LOL!

    EMA.png

    Original.png
     
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  16. darekasan

    Newcomer darekasan Member

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    Thanks again! That looks really good.

    By assets, I meant the individual patterns the image holds (floral patterns, curves that span across the image, stars, the shading at the top and bottom, etc.).
    I don't know how to make them from scratch, so I just imported them from the original.

    By the way, if you want my PS files, I'll PM them to you. Maybe they'll be of some use to you. :lol:
     
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  17. Siquall

    Newcomer Siquall Newbie

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    Any news ?
     
  18. JamRules

    Member JamRules ...

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    As usual we're still going
     
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  19. blackfire219

    Member blackfire219 D-Wheeler Accel Duelist

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    Just commented to follow the thread.
    Thanks to the team for doing this awesome translation project. :)
     
  20. JamRules

    Member JamRules ...

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    Thanks for the support, I know this thread doesn't get updated often but things are still proceeding.
     
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