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Discussion in '3DS - Homebrew Development and Emulators' started by bubble2k16, Jul 25, 2016.
Can confirm, .cia is not loading; crashes after a few seconds.
I installed the cia and get an ARM 11 Exception occured Error.
I don't think it'll work on N3DS or O3DS.
Right now only the .3dsx build works.
Thanks for letting me know. I will wait for an update then.
Yikes! Must be some weird problem... Will have a look at it asap.
Are you compiling with libctru 1.0.0? That may be the problem, Asdolo was having problems on it.
Yes I am using 1.0.0, but I figured out the problem without upgrading to 1.4.0.
Apparently, when running as a CIA, the current working directory given to me is "/", and the root folder "/" can no longer be used to access the SD card. I have to prefix it with "sdmc:/" before it works.
Will post up a fix tomorrow, as my hands are really full today.
Thank you so much! . Patiently waiting for this.
Do rom hacks work on this emulator?
Depends on which hacks they are and what they do. Most translations work, but Tengai Makyou is heavily edited, but hopefully it'll work on snes v.1.20b. Hacks like Chrono Trigger work.
I can tell ya that most of the Super Mario World hacks works perfectly.
Thanks for the bug report. I'm uploading v1.20b1, which fixes the CIA version crash. I really have no idea what was changed, because the VirtuaNES and Temper emulators work fine with the same code.
So here it is:
— Posts automatically merged - Please don't double post! —
From what I've played so far in v1.20b, it seems to work at least until the first village.
Snes9x for 3DS only recognises the v1.0 English patch on the Tengai Makyou Zero (Japanese) (avoid the non-Shounen Jump version); this obviously borrows code from the Snes9x TMZ hack that has been floating around. Thanks to all who pointed me in the right direction.
Thank you! Will let you know if TM0 runs & if anything else happens.
I can say v1.20b1 doesn't crash at loading, plays games, and I am able to start TM0. I'll see how far I can get.
Wait, "avoid the non-Shounen Jump version"? RHDN has the 1.0 patch (which I'm 99% sure I'm using), but the note says, "Note that other emulators are not likely to run the patched rom, as of October 22nd 2017, but that may change in the future. The patch is only for the original Tengai Makyou Zero rom. (It cannot be used on the limited edition “Shonen Jump” version.)"
I don't know, but I'll keep playing.
Ok got it. I am actually going to install luma as well. I am waiting for my magnet to arrive so I can do the who process. Maybe then Snes 9x will work. Have you released any update for the snes 9x?
This has been confirmed so far.
So I installed the Snes 9x 1.20b1. I still get a bottom yellow screen and nothing else happens. I think it is safe to say it could be the cubic ninja way. I guess I have to wait until my magnet gets in to install Luma on 11.6.
@bubble2k16 how can i sent u a file? there's a chinese translated Tengai Makyou Zero too but as i post before the smaller font is messed up full game is functional only this small issue, really hope u can fix it too
the maker said that before Snes9x EX+ 1.5.8 or Snes9x1.53 needs to change BlockInvalidVRAMAccess to false
anyway i make a patch file here should be apply on
and after patch should look like this
hope u can fix this
I got to the Coal Mine (TM0) so far. I can say cheats do work, but be careful which codes you use. I had a BSOD come up when I tried using FF values for Ryo.
Can say I got past the first village, after the snowy event. Wandered around, no crashes. PLGS (in-game timed events) work. 59.1 FPS 99%/57.1 FPS 1%; FPS usually only drops during SRAM saves.
Definitely works on N3DS.
I don't know either. I just read online that the patch is for the original ROM version. I expect the patch not to run on the Shonen Jump one since the codes might be different. Anyway, Snes9x-3ds is now hardcoded to recognise the original+patched ROM's CRC to activate the memory mapping required for this to work.
It could be... Does any other home-brew work for you? And did you use smea's latest payload for ninjhax? It could also be because I'm compiling with an old version of libctru 1.0.0.
Sounds great. FPS always drops when loading graphics, since it has to do a lot of decompression using the emulated SPC7110 chip.
Cool. Will have a look at this.