Hacking Snes9x extended version

Falco20019

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I missed the funktion of the Analog-Stick on the Classic-Controller. So I added it and btw added Nunchuk-Controlling too. It would be great if there are some who want to test it.

Its based on Snes9x 1.4.3 GX v2.1 by LoPsT, so the most Credits for Wiimote-Support belong to him and the WiiUse-Project for the Libs.

Link to the Emulator

Greetz
Falco
 

callmebob

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Checked the readme for controls. For the L + R shoulder buttons it shows arrows to the left and right.

How should that work? Swing the remote?, tilt it? and how to keep holding it?

Just curious.

Man U. is up now so I won´t get to it tonight, but maybe I´ll give it a go tommorow.

Thanks.
 

WildWon

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Snagging it right now. i'll check it out this eve and i'll post tomorrow with my thoughts
smile.gif
 

Falco20019

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No, the Control-Arrows on the Wiimote, found it easier then 1 and 2-Buttons and there are none other then the Cursor-Buttons over on the Wiimote :-/ But swinging would be a nice idea, but useless if you need to hold L or R *lol*
 

jos7960

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Thanks!
Most games will me much more fun with this.
biggrin.gif



Only one feature on my wishlist:
boundless FPS to quickly get past endless boring worldmaps ect.
And then assign it to ZL or ZR as an on and off switch or something
 

ceelo

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Yeah Im going ot have to invest in a classic.. id much prefer this over the vc channels everyone is going crazy about! thanks for adding to the newest version of the emu out too!
 

superthamtu

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QUOTE said:
So I added it and btw added Nunchuk-Controlling too. It would be great if there are some who want to test it.
What 'bout the buttons config of this Nunchuk Controller? I think it's the best to make the Analog on Nunchuk is like the D-Pad on Snes and D-Pad on wiimote = A B X Y
smile.gif
C and Z on Wiimote are L and R
smile.gif
 

ceelo

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Hey do you think it would be possible to make it so the rom names are shown.. for example, i have a lot of 'super blah blah' and in the list it comes up as 'super...~.smc'... gets confusing
biggrin.gif
.
 

darkpaladinmfc

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superthamtu said:
QUOTE said:
So I added it and btw added Nunchuk-Controlling too. It would be great if there are some who want to test it.
What 'bout the buttons config of this Nunchuk Controller? I think it's the best to make the Analog on Nunchuk is like the D-Pad on Snes and D-Pad on wiimote = A B X Y
smile.gif
C and Z on Wiimote are L and R
smile.gif
You can't press multiple buttons if you have to use the analogue stick
tongue.gif
.
 

Falco20019

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darkpaladinmfc said:
superthamtu said:
QUOTE said:
So I added it and btw added Nunchuk-Controlling too. It would be great if there are some who want to test it.
What 'bout the buttons config of this Nunchuk Controller? I think it's the best to make the Analog on Nunchuk is like the D-Pad on Snes and D-Pad on wiimote = A B X Y
smile.gif
C and Z on Wiimote are L and R
smile.gif
You can't press multiple buttons if you have to use the analogue stick
tongue.gif
.

Ever tried to press up and down on a D-Pad at the same time? If you need up as X and Down as B, Super Mario World i.e if you want to run and jump... Wouldn't work.

I think about working on the FPS-function discussed here when I have more time the next days =)

@ceelo: Longer Filenames aren't possible atm because of the Filesystem FAT16
 

NinjaN

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Hey Falco, mind doing us PAL users a favor?


Could you please compile the emulator with
Code:
#define FORCE_PAL50 1
set in gcgxvideo.cpp, please?

I'd do it myself but everytime I try to complie, I get lots of errors and the compiled elf won't run properly...


Many thanks in andvance!
 

NinjaN

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Thank you very much!

DL'ing now, will test and write back later...


Finally, Earthbound on original Nintendo Hardware... :-)
 

NinjaN

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Because with my setup the NTSC-emus always end up in black and white...

They work great, speed is ok, they are just missing colors.


I tried to understand this, as far as I know the cause lies within the TP hack itself.
It erases some registers, where the correct videomode is stored. When this register is empty (= 0), the current toolchain within LibOGC suspects NTSC video was in use before...

Since my cable / TV set don't support this signal, I get no color...


When running in PAL50 - as GenPlus does - everything is fine...
 

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