yah sign up for student membership thats what I didIs it free? Or do I have to pay for it?
yah sign up for student membership thats what I didIs it free? Or do I have to pay for it?
yah sign up for student membership thats what I did
Is it is easy to import models or hard, I'm a noob and want to learn how to do this.I'm making shadow View attachment 76719
hard here is a tutorial:http://gamebanana.com/tuts/12128Is it is easy to import models or hard, I'm a noob and want to learn how to do this.
http://gamebanana.com/tools/6089Where is this model edit tut
its in his the files of the downloadWelp. I still need to learn more. Anyways, where can I get CvsExport.ms that smb123 mentioned?
View attachment 76803
its in his the files of the download
BTW. I already got CVSExport.
noi know everyones still on the model thing, but i figure ill contribute to the texture list
https://www.dropbox.com/s/i8vq1loobi2d4tq/c00.rar?dl=0
USA little mac
ima put the tutorial to be a little more explanitory for ya (provided it is exactly the same as the video miguel has posted)
step1: rip a model from a game the same way you ripped your models for sm4sh 3ds or just download it from model-resource
step2: rig the model using 3dsmax (idk how to do this but there are tutorials)
step3: when your done with the model drag and drop CSVExport.ms on 3dsmax and hit save on the next window that appears (it'll save it as dope.csv)
step4: (provided its the same as the video miguel posted) load your textures for the model in paint.net or any paint program that can save the file as a .dds and save them as .dds
step5: another window should appear for saving the .dds with specific settings, make sure these settings are as followed DXT5(interpolated alpha) Cluster fit, generate mipmaps
step6: make sure all the textures that are saved as .dds are in the same directory as the scripts and the dope.csv file
step7: open command prompt by holding shift and right clicking on the window(not the scripts or dope.csv) and click open command prompt here
step8: in command prompt (which is the box that should appear after you do step7) type the following mbnMaker20XX_Bone.py dope.csv it should make both the mbn file and bch file (if its the same as the tutorial)
step9: test the files by putting them in the appropriate directory on your sdcard like so SD:/saltysd/smash/model/fighter/insert fighter name here/body/c00/normal.mbn and normal.bch
does this help?
BTW. Do I have to bring the original .mbn there? That's what I'm missing.step9: in command prompt (which is the box that should appear after you do step7) type the following mbnMaker20XX_Bone.py dope.csv it should make both the mbn file and bch file (if its the same as the tutorial)
step10: test the files by putting them in the appropriate directory on your sdcard like so SD:/saltysd/smash/model/fighter/insert fighter name here/body/c00/normal.mbn and normal.bch
does this help?
BTW. Do I have to bring the original .mbn there? That's what I'm missing.
Also, what about h0x(h00-h07)?
Oh great. I was worried if I will use h0x.you dont need h0x cause those are for the pause screen during games that arent online in any way.
This will make me look like this.(You need to have exact same number of meshs of original normal.mbn)