Edit: Woohoo! My 100th post after about 1 year++
Well.
We need translators and additional editors. The editor recruitment as I mentioned just last few posts ago that Clean is handling it and apparently he got 2 candidates last I know.
As for other position... I think the team aren't thinking of any yet and are pretty comfortable at the moment... I guess.
Breaktemp offered his save games for us too. So, I think testing the game is pretty much less of a problem now.
Thanks for the offer though.
There's this site that was set up by some guys that covers the requirement for those challenges. Have a look at the site.
http://www.ggenoverworld.com/index.php?title=Main_Page
Hmm.. not entirely sure what you want to point out from that thread since It's dated quite a while ago.
One thing I can add about my experience when I translated the first C stage while beta testing it. Somehow ppsspp savestate carries the information from the previous ISO even though I load using an edited ISO that I made. If I attempt to save that game progress, I will end up crashing ppsspp. Otherwise, I can save and load without any problem. That applies to savestate too, assuming I use the the same ISO for both savestates. Not entirely sure about that BGM patch and I don't plan on modifying my gameplay any further than the dialogue itself once this project is done.
Okay... enough babbling from me. Gonna start my translation effort on D5. Got sidetracked a little in RL. lolz.
Since about 0.9.9, the custom BGM function works with PPSSPP, and there is no need to use a patched ISO, all you need to do is to copy the music to the [ppsspp install dir]\memstick\MUSIC\OVERWORLD\ directory, and you can change any characters BGM in the BGM menu to whatever you want.