oh.... i mean details about the patch. not the tool.Thanks for the suggestion. BTW, that posts mentions nothing about flips or how to make the IPS files.
oh.... i mean details about the patch. not the tool.Thanks for the suggestion. BTW, that posts mentions nothing about flips or how to make the IPS files.
Of course I only have the IPS patches. Where am I to find a modified patch.bin file if it's illegal to ask for one?You need an unmodified code.bin file, a code.bin that has all the modifications you want done to it and this program: Lunar IPS
Click create IPS, select the unmodified file, then select the modified one, then choose a name and place to save the IPS patch to.
You can extract a clean code.bin file from a decrypted CIA of Pokémon. Then you can use the same Lunar IPS software to apply whatever combination of IPS patches you'd like. Then you can use it to make a combined master IPS with all the features you want.Of course I only have the IPS patches. Where am I to find a modified patch.bin file if it's illegal to ask for one?
Hey o/ !
Sorry, I'm gonna post a HUGE amount of noob questions, but too be honnest, I didn't check the 3DS Scene for a little time, so i'm really lost with all theses patches etc... I've learnt how to decrypt .cia, editing them etc a long time ago but well. Still lost with new process.
So now, Luma can load code.bin + GARC files itself if I understand (saw this on Rising Sun / Waning Moon) because, I'd like to use some patches for the code.bin BUT editing wild encounter / pokemon data too (well at least what it's possible with pk3ds)
But i'm ABSOLUTLY LOST on how to do that. After getting my game decrypted (the leaks.cia works for that ? i've them ONLY because of decrypting them) what I have to do ? Do I have to use SaltySD ? And just this works on a real cartridge or not at all ?
Edit : And using Luma 6.6 will work ? Because i've a OLD version of a9lh (the one popular in May / June) and don't want to deal with nightly build for the moment
Really lost sorry.
Thanks o/
well.... ips = differenceswow thanks for the head up on Luma etc, I was really late to this. Your answer is awesome, I'll be able to try this a little now o/ !
Just need to know how to use properly SaltySD, gonna check the thread for that.
Thank you so much ! I'm quite surprised that .ips are still a thing for 3DS (GBA Rom-Hack lover here haha)
You only edit code.bin.So, the real question:
Is there a list of hex modifications to make my own IPS patches without having to patch the code.bin file each time to get the differences?
Check post #118. Really to use ips files.So, the real question:
Is there a list of hex modifications to make my own IPS patches without having to patch the code.bin file each time to get the differences?
Go ahead apply the patch and edit code.bin than gen the new ips after.I AM using an IPS patch, but I want to have an IPS patch with the features *I* want.
That's precisely what I want to know: What changed offset does what.Go ahead apply the patch and edit code.bin than gen the new ips after.
We haven't figured out 100% of the code.bin file yet. How about you list the features you want and we can assist with the needed addresses, values or pre-made IPS file. Most of the modifications are coming from the Pokémon Moon Gateshark/NTR request thread.That's precisely what I want to know: What changed offset does what.
If you're using the hack-pack from Asia81, then make sure you're not putting the .cia bit in when typing out the name.Well no way to extract files from my .cia (the leaked one)
Using Decrypt9 tells me that my game is already decrypted.
using the extractor tells me that it's done in 0second and of course nothing is created (saying yes for decompressing the code.bin)
At least, I'll check for my friends, thanks o/