Homebrew [Updated 7/17/17] Sandbox Engine DSi-Releases

T3GZdev

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T3GZdev - Official Site
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(i decided S,E DSi will keep its own thread being its my main project, also so the feedback would be separate from other projects.)
Sandbox Engine DSi-Hybrid
Download: Sandbox Engine DSi-Hybrid (Current Version: v1.0.4)
i decided to start from scratch, using only devkitARM/libnds, spawning this newer version, Sandbox Engine DSi-Hybrid, the successor to SandboxEngine DS-Classic [formerly known as SandboxEngine DS-DSi].
Changelog/Screenshots/Videos: (updated: 7/17/17)
Changes Log:
v1.0.4
+bug fixes & code optimizations
+changed title menu bg(forgot to add to 1.0.3 changelog)
+fixed water glitches in map1, & map4
+fixed map5 terrain texture not loading properly.
+added scenery to map3
+changed some building/house textures
+minor changes to a few buildings & houses.
+map7 test loading texture by touching crate
+can now run by holding the L button.
+enhanced the collision code in map7
+bug fixes & optimizations to some map loading code.
+updated DS/DSimode detection code for update devkitARM r46 & libnds 1.6.0
+updated & added more house model assets.(will see more in next version)
+scrapped multiplayer & profiles option in menu for now
+enhancements to the camera, controls, & draw distance.
+updates to the collision code

v1.0.3
+FPS boost, fixed a blank bug (thanks Foxi4)
+rear plain is now as blue as the sky.

v1.0.2
+makefile update
+optimized some code & bug fixes
+optimized & changed a few more textures & models (rid of a few graphical glitches)
+bricks, tiles textures were just made from scratch.
+major changes to map1, map2,
+replaced a glitched model
+adjusted cameras
+added video config option & audio option (testing)
+added outlining option
+added motion blur option
+added show game specs option (fps counter)
+added skybowl & fps counter to tps camera
+added running to touch fps cam
+small changes to map 3
+may 4 may look familiar (for fans of ds-dsi) ;)
+added some more scenery to map 1, 2, 4
+new some fixes & changes to map 6

v1.0.1
+bug fixes, cleaned/optimized some code,
+map1, was originally used for only testing models, but now it feels more mappy :3
+optimized a few textures & models
+wifi test freeze fixed
+tweaked some lighting
+changes to d-pad fps cam, improved draw distance, speeded things up
+slightly improved draw distance in touch fps
+improved draw distance touch tps & removed player model, for now...

v1.0.0 (release)
+completely re-envisioned code, from scratch
+optional camera controls 1st person, 3rd person, d-pad 1st person. (testing)
+re-envisioned Menus/GUI (testing)
+improved graphics, lighting, more efficient textures
+custom collision system (WIP)
+Audio (WIP)
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T3-NG-DSi-H-arm9-v2.5_41_1208.png
T3-NG-DSi-H-arm9-v2.5_09_319.png
T3-NG-DSi-H-arm9-v2.5_22_1342.png



tested on DSi Sudokuhax v1.1
no$GBA & DesmuMe emu's
 
Last edited by T3GZdev,

Deesotilio

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I'll give this a shot. Doesn't look like there's much going on at the moment, but I love to check out works in progress
tongue.gif


EDIT, to avoid a double post: Pretty neat little area, and nice graphics. A little wonky with no collision checking, but it's cool. Makes me realize how much I really need to open up my DSi and clean out my L and R buttons, though. Also, tell that cop I think he's a dick
tongue.gif
 
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tommzy2

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terry
smile.gif


you never gave up on this.

i still have the first version you ever made on my old pc

by the way, its Tommy
tongue.gif


well good luck on the project.
 

Bunie

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the name "sandbox" makes me think of Crysis. you should remake Crysis with this project xD. I know that would be "Impossible", but you could do the whole Armor, Invis, strength, etc. meh, i talk to much. I noticed your water appears to be a large rotating square lol. and by large i mean LARGE! The picture on the desk is also sort of high-res for a DS. Sorry if this sounds like criticism! It's rare to see something as cool as this, and i really want its development to continue!
biggrin.gif
 

T3GZdev

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DryYoshi said:
That's pretty sweet.
3D GTA DS FTW!

actually everything begined with me trying to make a gta like game on the DS. when chinatown was released, i wasnt that into the graphics style , i mean the game was awesome but i was expecting it to be like the 3d ones, so i decided to start working on a project called GTA 3DS.(lol not for the actual Nintendo 3DS but as in gta 3 3d for ds). it was trying to make gta 3 for ds, which i have vids of the project here.
[youtube]http://www.youtube.com/watch?v=dl9KgeHJRe4[/youtube]
more vids on the channel
gta 3ds eventually became a demo(develoupment paused) for now & started working on Sandbox Engine DS(DS-DSi now), & other homebrews

so yes im also working on GTA 3DS. its just the development has been paused becouse of sandbox engine, & 2 other titles im announcing soon.
wink.gif
 
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T3GZdev

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tommzy2 said:
terry
smile.gif


you never gave up on this.

i still have the first version you ever made on my old pc

by the way, its Tommy
tongue.gif


well good luck on the project.

i remember you tommy lol , i still have that one gta 3 ds pic you made, may use in the future
wink.gif
but that is a different project.
 
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mechagouki

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Worked great for me via Sudokuhax, program confirmed DSi mode on screen, everything moved fast (maybe too fast) and smooth - looking forward to seeing where this goes next.
 
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