ROM Properties Page shell extension

Discussion in 'General Gaming Discussion' started by GerbilSoft, Sep 19, 2016.

  1. CheatFreak47

    CheatFreak47 Complex Donut

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    He fixed it already in the rom-properties code, the main reason I suggested this is so it'd be easier to put together badge sets using official data.

    @TheMachinumps in case you can't be bothered to build it, I made a release package of the latested master at this time.
    https://u.teknik.io/8Kb1p.7z (note that this is an unofficial build and is not a release)
     


  2. GerbilSoft
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    GerbilSoft GBAtemp Addict

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    I had the tiling rows/columns reversed. Easy fix.

    I was wondering what was stored at 0x1100 for mega badges, since the actual badge tile data starts at 0x4300. I guess a small preview makes sense. Not sure if I'll make use of that for anything.
     
    Last edited by GerbilSoft, Aug 1, 2017 - Reason: +tile
  3. GerbilSoft
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    GerbilSoft GBAtemp Addict

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    Due to some issues, I had to reset my GitHub repository. All of the code is still there, though I need to reupload the releases.

    If you were previously watching the repo or had it starred, you'll need to rewatch/restar it.
     
    CheatFreak47 and chronoss like this.
  4. k7ra

    k7ra GBAtemp Regular

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    How fast it create tb for cia and 3ds?
    Because it skip all
    2 (2).jpg
     
  5. GerbilSoft
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    GerbilSoft GBAtemp Addict

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    You need the encryption keys set up in order for rom-properties to handle encrypted CIA and 3DS files. A sample keys.conf file is included, but no keys are provided. (There's a Pastebin with the keys available; search for pastebin keys.conf.)

    I'm most likely going to release rom-properties 1.2 this week, though I'm also going to implement one more thing: CDI parsing for Dreamcast. Redream's CDI parser is fairly readable, so I'm going to write up a more comprehensive CDI format documentation and implement my own parser for rom-properties.