Official Retroarch WiiU (wip.)

Discussion in 'Wii U - Homebrew' started by aliaspider, Nov 6, 2016.

  1. cucholix

    cucholix No-Intro

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    Yeah, I can't enter to hbl and then enter to RA channel either, it give me black screen.
     


  2. rioray

    rioray Member

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    it work but slowly. about 35 fps with DSP full and 50 with Dummy (but no sound)

    to deal with falcon you have to change hatari conf (with gui or with an hatari.cfg) :
    in system set machine type to Falcon / cpu type to 6030+fpu / cpu clock to 16Mhz /Falcon DSP to full or dummy
    in rom choose an tos (4.O4 or greater)
    in memory RAM size at least 4Mo
    in Atari monitor choose VGA
    in Hard Drive , best is to browse a directory (like sd:/gemods/ ) and mount it as GEMDOS drive.
    and then in game it gemdos workbench you have to go in set Video menu and
    choose True color and 40 width no double (for best towers II resolution ).

    Now for tower II , you better have to find the shareware version they released (it contain 2 folders TOWERSII and towersii )
    extract copy TOWERS2.PRG from towersii to TOWERSII. then you can copy TOWERSII folder in your gemdos folder.

    BTW , the atari falcon is slow with DSP full , and mouse emulation with jpad is jerky with this kind of game.

    @ploggy

    Aladdin work fine for me , at least no gfx bugs. so maybe your adf ...
    it's the uae conf I've used.

    BTW again , A1200 emulation is slow without drc , I only got 25 fps.

    Code:
    kickstart_rom_file=sd:/roms/amiga/Kick301.rom
    use_gui=no
    show_leds=true
    chipset=aga
    cpu_type=68ec020
    chipmem_size=4
    fastmem_size=4
    gfx_center_vertical=simple
    gfx_center_horizontal=simple
    gfx_width=640
    gfx_height=420
    sound_channels=mixed
    floppy0=sd:/roms/amiga/aladdin1.adf
    floppy1=sd:/roms/amiga/aladdin2.adf
    
     
  3. ploggy

    ploggy WAKA! WAKA!

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    Might be the game then. My Aladdin copy has 3 disks. So it isn't from the same source :P
    Did anyone get back to you about updating the build bot to the latest?
     
  4. rioray

    rioray Member

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    No sorry , asked 2 times, and I do not want to harass them about it . they have read the request here and at github so maybe they have good reason ...
    maybe @QuarkTheAwesome have feedback about this.
     
  5. ploggy

    ploggy WAKA! WAKA!

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    I
    it's ok, it just seems to be a trivial fix for the guy to do, but maybe there's more to it. We'll see what quark says :)
     
  6. cucholix

    cucholix No-Intro

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    Manage to load AGA game Banshee, it's working fine though slow.
    Also screen resolution is so weird in Amiga, it seems it use different resolution during in game too, for example Turrican title screen is larger than in game, so it's impossible get a working resolution without messing another part of the game. In other games the screen seems centered toward bottom, other to the left... :unsure:

    Tried with different resolutions and smart/simple gfx settings, at least the game content is viewable, though the screen is not always centered.
     
  7. pedro702

    pedro702 GBAtemp Guru

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    thanks i mean that seems really complicated even with your instructions lol.
     
  8. Cyan

    Cyan GBATemp's lurking knight

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    Engine room, learning
    I didn't follow this thread, and don't know who are still active.
    Who should I promote to edit right ?
     
  9. rioray

    rioray Member

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    Yes turrican intros creen use overscan it's why it is larger than in game.
    BTW on pc this resolution give good result have you try this on wii U ?

    gfx_center_vertical=simple
    gfx_center_horizontal=simple
    gfx_color_mode=16
    gfx_width=672
    gfx_height=544

    unrelated , I’ve seen this , https://sourceforge.net/p/euaeppcjit/tickets/
    it could be a something to look at.

    To myself ,
    I prefer for some reason mame over fba (it's my choice) .
    so I was fighting to build an old mame release on the U (0.135U4 because last C and mame c++ exception seem not compatible with WUT elf2rpl , correct me if I’m wrong, in all the case I was not able to get it working because it always throwing an abort at first exception) .
    I was stuck with some alignments segfault and I remembered that OLE did years ago a mame release , I checked his patch and found he did some alignment tweak/fix .
    Code:
    @@ -112,8 +111,11 @@ device_config *device_list_add(device_co
         strcpy(device->tag, tag);
     
         /* reset the inline_config to 0 */
    -   if (configlen > 0)
    +   if (configlen > 0) {
    +       //OLE: the new allocation ensures the address is properly alligned
    +       device->inline_config = malloc_or_die(configlen);
             memset(device->inline_config, 0, configlen);
    +   }
     
         /* fetch function pointers to the core functions */
         info.set_info = NULL;
    @@ -164,6 +166,10 @@ void device_list_remove(device_config **
         *devptr = device->next;
     
         /* free the device object */
    +   if (device->inline_config) {
    +       //OLE: free the extra allocation we have made
    +       free(device->inline_config);
    +   }
         free(device);
     }
    
    
    Holy Grail ! Hooked them in my code , and boot up the U...
    Ready to play then ....
    no , I' was so excited that I forgot that I haven't implement the Joy part ...
    stuck at the intro screen:rofl2:

    [​IMG]
     
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  10. ploggy

    ploggy WAKA! WAKA!

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    Mame 0.135 is from 2009? I think mame 2000 should work on wiiu there is a build on this thread somewhere but its really far behind on features (no XMB UI or core loading)
     
  11. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
  12. cucholix

    cucholix No-Intro

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    *whispers* @ploggy *whispers*
     
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  13. ploggy

    ploggy WAKA! WAKA!

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  14. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    I'd say Quark should be given editing privileges as he's the one most active on it right now.
    As for other things, perhaps ploggy as well, but that's if he wants too lol
     
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  15. ploggy

    ploggy WAKA! WAKA!

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    I'll vote for Quark too, dude knows his stuff :P
     
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  16. DarthDub

    DarthDub Amateur Hacker

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    Your mom's basement.
    I vote for ploggy for editing rights.
     
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  17. cruplezone

    cruplezone GBAtemp Regular

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    Since I haven't been following closely, has aliaspider stated he is no longer working on the project?
     
  18. ploggy

    ploggy WAKA! WAKA!

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    Aliaspider hasn't said anything here, but Twinaphex mentioned it on the Retroarch Github.
     
  19. QuarkTheAwesome

    QuarkTheAwesome Working for Hugs

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    Stuck in the PowerPC
    I also heard of aliaspider's departure from several people on the RetroArch IRC, so that's more corroboration if you want it.

    As for the buildbot, it's out of my hands. Next time I'm doing something RetroArch-y I'll ping @LibretroRetroArc
     
  20. A Plus Ric

    A Plus Ric GBAtemp Advanced Fan

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    We just want you to keep the front page up, so it's all there. Or someone to. Gets grueling trying to remember or bookmarking 30 diff pages for certain things needed to be known. Lol