[RELEASE] WiiVC Injector Script

Discussion in 'Wii U - Hacking & Backup Loaders' started by KhaderWelaye, Sep 9, 2017.

  1. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    Hmm your resulting meta is pretty much identical to the generated one. I'll investigate later.
     


  2. cucholix

    cucholix No-Intro

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    No More Heroes (USA) works fine on my end, TvC support classic controller. By the way Rhythm Heaven fw.img in 0.5 script have wiimote sideway held patch by default?

    I'm injecting all my collection all over again, because with the manual method never got a scrubbed wup, so it took me unecessary space, now I'm starting with the ones that don't containt special characters in the name, so Tatsunoko will be one of the last ones lol.
     
    Last edited by cucholix, Sep 12, 2017
  3. yuliusde

    yuliusde Member

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    Thanks for the file. So i just ftp the meta to the wiiu after i change the title_id right?which folder at wii u the meta i should replace located? Sorry i am new to this wii inject scene.
     
  4. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    What version of Windows do you have that RoboCopy wasn't already present in System32? My testing machine is Windows 10 x64 Pro, but all versions of Windows since Vista should have it.
     
  5. navimor

    navimor Member

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    I have windows 10 x64. Robocopy was already on System32. The problem was that your script didn't detect it. If I use robocopy on cmd it works.
     
  6. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    I misread your initial post that you had downloaded robocopy.exe from an alternate source, my bad. Robocopy should just be a path environmental variable so it's odd that it's randomly giving people trouble. I will probably set the robocopy command to use the full path to the exe as people are sporadically having trouble with it.
     
  7. cucholix

    cucholix No-Intro

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    @KhaderWelaye I'm looking at the generated meta with script 0.4 and got this line
    Code:
    <publisher_ja type="string" length="256">Tatsunoko vs. Capcom: Ult. All-Stars</publisher_ja> 
    
    It's assigning the title name to the publisher in Japan lol, no that it matters too much since the publisher is not mentioned.
     
  8. Reecey

    Reecey Mario 64 (favorite game of all time)

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    So is everyone using Rhythm Heaven now as the main base instead of Xenoblade Chronicles. Why is this?
     
  9. wolf_

    wolf_ GBAtemp Regular

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    He switched it cause rhythm heaven has a newer fw.img
     
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  10. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Has a more up-to-date fw.img.
     
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  11. yuliusde

    yuliusde Member

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    I change the meta.xml of tatsunoko vs capcom but still the same, no fix :( maybe i just wait for more updates.
     
  12. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    I noticed your title is using a colon, this didn't break folder creation for you?
     
  13. cucholix

    cucholix No-Intro

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    I edit it in the middle of the process :P from the workingdir, I named it "Tatsu" initially.
     
    Last edited by cucholix, Sep 12, 2017
  14. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    List of reported issues with 1.0.5b:
    * = Already fixed for next release
    • Possible GamePad issues with games that worked fine when the script was using nfs2iso2nfs 0.4
    • *Meta.xml Japanese publisher is game name
    • *Script fails to call Robocopy as an environmental path variable
    More than anything I need to test nfs2iso2nfs 0.5 more. I tested it with Brawl which worked fine with the GamePad as a Classic Controller, but the newer fw.img may have a negative effect on certain games.

    Please continue to report issues and I will keep this list up to date so I have something to work off of.
     
  15. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Keep up the good work :P
     
  16. cucholix

    cucholix No-Intro

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    @yuliusde @KhaderWelaye just tested Tatsunoko vs Capcom (USA) on script 0.4 and it's working correctly on the gamepad, no inverted controls, and the game detects the gamepad as a CC.
     
  17. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    [​IMG]

    (yo thanks for helping to test)
     
  18. jbuck1975

    jbuck1975 GBAtemp Advanced Fan

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    What is the difference and how is it better?
     
  19. KhaderWelaye
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    KhaderWelaye GBAtemp Fan

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    Supposedly the nfs2iso2nfs 0.5 firmware patcher will be able to support wiimote emulation using this base, but it still has a lot of testing to go through.
     
  20. wolf_

    wolf_ GBAtemp Regular

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    So that means being able to use the gamepad for the Mario games