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Discussion in 'Wii U - Hacking & Backup Loaders' started by KhaderWelaye, Sep 9, 2017.
Delete that part of the script yourself...
Other useful links :
I tried Bully's program and it gives me an error loading wiiurpxtool every time i load it,any idea how to fix this, i have the rpxtool in the same directory as the jar and cant get it to work
I figured it out, you need to be online for some dumb reason to use the jar file
Well, the url that directs to Nintendo original manuals is not on the nn_hai_user.rpl aparently, or it's not stored in a string at least, or it is encrypted :/
yeah, i looked every where, i couldn't find it
Its very fiddly set up but this is how you do it> your Nintendont files on your sd card are as usual in apps/Nintendont/..., make sure you put 1 GC game on your sd card in games/"Mario Sunshine"/game.iso then you need to make sure you only install the Nintendont channel to Systemnand if your using a forwader channel on your wiiu menu, "not to USB" then go into "vwii" start Nintendont up in "Homebrew channel" start SD, load your settings only these, "WiiU Widescreen" & "Memory" start your GC game up, it should work ok, then turn your wiiu off go back into the main wiiu menu and then start Nintendont Channel up and it should work and show all your games on your sd card and it then should work for your injected Gamecube titles as well the same way, also delete your nincfg.bin file of your sd card if you already have one before you started just start again fresh without nincfg.bin!. Another pointer I have found that works well, go to fix94's Nintendont github main page but go down to the new "loader.dol" link but you want to "save as".. to your apps/Nintendont... folder on your sd card but make sure you type in "boot" instead of loader before you save the file to your folder on your sd card don't change it to boot inside your folder do it as you save the loader.dol file to your folder for some reason these tips work very well and your black screen should be no more
also sometimes rarely after this you may get a black screen/mixed up first time around but don't worry just turn your wiiu off go back in and it will be ok next time.
and if you have an sd card with Rednand partition already set up on it, it wont work with this you need to set it up on another fresh sd card without it and then copy the files back over to your Rednand card for that card to work properly again else it just crashes all the time with Rednand partition on it using Nintendont in vwii!
Install the wad, inject https://github.com/FIX94/wiivc_chan_booter with the script and put a title.txt with the title ID of the WiiWare in tools/homebrewbase/files
Sega Saturn emulator Yabause patched for sign_c2w - this runs much faster than the Wii version however don't expect accuracy to be better, I haven't tested this particular injection but my test of it was good so it should work fine. Only one player support, adding extra Wiimote support killed the gamepad usage, can upload a version for that if you guys want it later.
Did you guys checked FrisbiiU.rpx?
It should be here, according to that article...
Ps:I can't use my pc right now, sorry...
The Script needs internet connection to download de VC base game. To Skip the ping open WiiVC Injector Script [2.2.6]/TOOLS/Storage and and edit the WiiInjectScript.bat.
In the txt press ctrl+f and search for ":downloadjnus" (without quotes) erase the 4 lines under :downloadjnus and save it.
It will not ping but will download de VC base game.
can you make a forwarder channel with the boot.dol file and install the channel to your wiiu menu and put your wiiware title with the title.txt/id on your sd card in tools/homebrewbase/.... and that would boot that way? or sorry was that what you meant. I've never tried wiiware yet! or do you have too install the wad to vwii first and then boot it that way?
No, the title.txt is in the script, so you have to build every game. And yes, the wad has to be installed on vWii
Can I inject mario kart arcade gp?
Do you have to build the wad with the script or just install the wad on vwii and use a channel to load it that way because how do you build a wad with the script it comes in for example a "SM64.wad" format? I didn't think the script was capable of .wad format.
The wad gets installed on vwii and the channel boots it with fix's vcbooter
Thanks for this advice. Having opened the script though it appeared that the actual pinging of google was in a different place from where you described it - but it was 4 lines so I'm sure there was just a mix-up there. I deleted those 4 lines and voila - it's progressing! I can't say it's working until I actually install the created file to my Wii U, but I see no reason it wouldn't be working.
Thanks very much for your help.
I just didn't know what script it was in or what folder that was in or whether deleting lines like this would mess everything up - I'm not a particularly technical person nor have I followed development of this project. But your advice was basically sound, lol.
Lol I will look it up and delete it for you
Nah don't worry about it - as I said I got it myself with Rodrigo's help, but thanks for the offer. Game successfully packed.
One question I would have, though, is what the 'autoboot' question is when running the script to inject a gamecube file.
That is coool.