It works for me now
By the way I'm getting some screen tearing in DOOM when turning.
Can't wait to test DOOM64!
By the way I'm getting some screen tearing in DOOM when turning.
Can't wait to test DOOM64!
It works for me now
By the way I'm getting some screen tearing in DOOM when turning.
Can't wait to test DOOM64!
I had no such thing like tearing. Try DOOM 64 - I'd like to know if that's working.
I loaded doom2.wad as IWAD and dm46.wad as PWAD, at launch it says, "It's a moddified copy of DOOM, try with the original version, call ID...."
That's normal and was always the case if you loaded a PWAD for use with DOOM since 1993...
Gotcha, so PWADs are not supported?
After that warning screen it get stuck
Batman Doom loads but freezes and exits to HBC. Using Batman.wad, batman.deh and Doom2.wad
Alien Vendetta works. Using av.wad, av.deh and Doom2.wad
Doom64.wad and Doom2.wad boot but freeze. I may miss a .deh file for this?
What?nitr8 it's possible swap 'b' and 'a' buttons in the Wii build?, thanks
What?
You can change the button configuration in the options. o.o
Secondly if I load a save game in Strife, it crashes the WiiU.
Still looking for DOOM or DOOM II wads in my collection that work or work as iwads. Strange!
Got the same error right here. Will check what's wrong there...
Looks like it's not always happening... The error might happen randomly.
Awesome job!
I also am experiencing screen tearing on several occasions.
Is it possible to use the folders names IWAD and PWAD to store my .wad files.?
I noticed. Your version of doom looks better than the PRBOOM port in retroarch. ( though in prBoom you canlinear filter graphics )Just put your WAD files anywhere you like and choose them from the WAD selector when launching a game.
It only is IMPORTANT to put the VOICES.WAD file in the VOICES folder for Strife, if you want to hear voices in the game. No need to select the VOICES.WAD in the WAD selector, as long as the MD5 checksum matches. It will be loaded automatically upon game startup.
Btw: I can't do anything about that screen tearing "problem" some people are mentioning here. The ports I made here are SDL based. Using native Wii graphics would take lots of effort to make it work. Even though, the graphics support used on Arikado's Hexen Wii port was originally written by Hermes. It may even slow down the whole port as seen on Arikado's Hexen Wii.
And one more thing to those who didn't realize yet: my ports include the Hi-Res patches by Fabian Greffrath's Crispy DOOM port. So all four ports do pixel doubling. It means, that Chocolate DOOM usually does only support a native resolution of 320x200 pixels as the real DOS DOOM did. The patches applied, do set the resolution to a max. of 640x400 pixels - the maximum that the Wii supports. If you want to see what the difference makes, then launch the DOOM port and in the screen settings, change the details to "low". The result shown then is what Chocolate DOOM would normally look like without those patches.