[RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

Discussion in 'Wii - Emulation and Homebrew' started by nitr8, Nov 19, 2014.

  1. nitr8
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    nitr8 GBAtemp Regular

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    Currently undergoing changes for maps with BOOM support. Countless code lines have been adopted from DOOMretro to achieve this goal. Still fighting with a few bugs, but currently looking good so far. For a test, VALIANT.WAD and MONSTER HUNTER 2 (MOHU2.WAD) do work.

    The rendering engine as well as DEHACKED engine have been completely adopted from DOOMretro with a few slight changes by me for this port.
     
    Last edited by nitr8, Oct 5, 2015
  2. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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  3. nakata6790

    nakata6790 True Player

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    Interesting! Also, congrats on your son man!
     
  4. possom2009
    This message by possom2009 has been removed from public view by Veho, Jun 8, 2016.
    Jun 8, 2016
  5. possom2009

    possom2009 Member

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    Where can I get the latest Chocolate Doom Wii?
     
  6. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    First post
     
  7. nitr8
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    nitr8 GBAtemp Regular

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    It's not over yet. I'm still working on it. Need to fix things up.
     
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  8. respectablealex

    respectablealex Newbie

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    Hi,

    I can confirm that the WiiHexen port does not work for me on an NTSC Wii. I am using r33 with the 1.1 Registered WAD. When loading the WAD, the Wii disc light lights up for a few seconds, I get a black screen, and then nothing.

    Thanks for the hard work that has gone into these ports. I've really been enjoying the Doom and Heretic ports over the last couple of weeks and I would love to revisit Hexen again too.

    Let me know if I can help with testing.

    Thanks
     
  9. seam

    seam GBAtemp Advanced Fan

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    Hows the project going? Will we see another update anytime soon? Thanks for your hard work
     
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  10. seam

    seam GBAtemp Advanced Fan

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    austin texas
    does this support mouse and keyboard?
     
  11. niuus

    niuus GBAtemp Advanced Fan

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    I've been using your port to revisit Doom games, awesome. By the way, it seems like you can gain Wii U Pro Controller support by using 1.8.15 libogc and upwards (and even the latest Wii SDL)
     
    Last edited by niuus, Jan 21, 2017
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  12. Thane

    Thane Newbie

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    I could use a little help. Probably not difficult.

    I have Homebrew loaded on the Wii console and put the Wiidoom patch on an SD card. I put the doom2.wad file into the Iwad directory. Using the classic controller with the nunchuk attachment, I can move the >> pointer (using C and Z on the nunchuk) but hitting the A or B buttons does nothing. There is a slight "wink" of the screen so it sees the button press, but no selection happens.


    [​IMG]




    [​IMG]
     
  13. TheArcuzHunter

    TheArcuzHunter Advanced Member

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    Question... what does Wii-DOOM mean? not the DOOM game, right?
     
  14. niuus

    niuus GBAtemp Advanced Fan

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    Hi @nitr8. I was checking your GitHub, seems like there were some changes after your last release, including multiplayer support? (along with your new features list). I am going to try compiling this with the most recent DevkitPro/libogc so you could automatically gain Wii U Pro Controller support, since Classic Controller is already there.
     
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  15. CaptainHIT

    CaptainHIT GBAtemp Regular

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    Why don't you try and see it for yourself? Or read the very first post. :)
     
  16. Sticksandstones

    Sticksandstones GBAtemp Regular

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    It's a way to run the DOOM game on Wii.
    You still need Doom's IWAD from an actual copy of Doom to play it here, so you're not getting Doom for free.
    You can find it on Steam.
     
  17. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    I would love to see this project continued, now especially with access to the Wii U hardware.
    Is this, the best homebrew project for the Wii, dead or is it just slow moving?
     
  18. Bart Lemming

    Bart Lemming Gēmu Bōi mikuro

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    ^
    I just checked the Google Code page out of curiosity. Sadly, the page hasn't been touched since 2015 and I can't see any links to newer repositories or project pages. :(

    Here's hoping that it's not dead. I'm still hoping for full Boom support!
     
  19. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    We all are!!! ;)
     
  20. TheDimensioner

    TheDimensioner Newbie

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    I know this isn't updated anymore, but in its options, is there a way to set the game to 240p? I know DOOM is only 320x200@35, but this port had many things done to it to look more like a proper console port, like framerate (can reach up to 60FPS) and controls (although I much rather play using the GC controller).

    After acquiring a CRT PC monitor and playing Chocolate DOOM on PC, I can see how beautiful the game looks as it was originally intended. But since this is a more "recent" monitor (2006) I was forced to set a 144hz refresh rate to play at 320x200, because this is 31khz only, and I would need a 15khz monitor to play at the intended 320x200@75hz. Here's the results:
    Warning: Spoilers inside!
    Since this is a PC monitor, I can safely set such a low resolution/line count without issues. It is "stretched" to 4:3, so it's the correct aspect ratio as well. It's truly amazing playing the game like this. I never played DOOM when it came out originally, but I would imagine someone having "nostalgiagasms" looking at this (I don't know if that's really what it was supposed to look like though XD).

    I see that the Wii port doesn't stretch the image, maintaining its pixel count so it doesn't need filtering/interpolation, but the aspect ratio becomes weird that way. The game is playable though, but on a CRT TV it's just not right to play DOOM at 480i. All the other console "true" DOOM ports (as in not counting the modern ports which might be using emulation) managed 240p somehow, even the SNES port, with it's windowed mode of sorts XD. It would be great to see this port do the same.
     
  21. danny19901

    danny19901 Advanced Member

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    Does gamecube controller work on this?

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