Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

hbrickface

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Thanks for this software!

I just tried a post-2011 Wii Remote with Motion Plus and it worked. (I was surprised; a lot of Wii homebrew doesn't work with it.)

Along with the Wii Remote, I used a black Wii Classic Controller Pro RVL-005(-02) that I bought for $17+tax from GameStop and it worked.
 

nitr8

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* DOWNLOAD LINK & INFO UPDATED (R24) *

CHANGES FOR HEXEN & HERETIC & STRIFE:

- FIXED A BUG THAT CAUSED MONSTERS TO BECOME INVISIBLE WHEN WALKING INSIDE LIQUIDS LIKE WATER

CHANGES FOR STRIFE:

- FIXED A BUG THAT CAUSED ROWAN TO FAIL TO TAKE BELDIN'S RING FROM THE PLAYER IF AMMO WAS FULL
- UPSTREAM FIX FROM STRIFE: VETERAN EDITION (STEAM): MF_MVIS FLAG
 

nitr8

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* Download Link & Info updated (R27) *

Changes for DOOM:

- disabled shortly visible error message when starting up HACX on MAP01

Changes for HERETIC:

- fixed a bug that caused moving sectors not to move any more when loading a savegame
- fixed a bug that caused the inventory item to change when entering some special menus
- disabled shortly visible error message when crossing a linedef that should find the next highest floor
 
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nitr8

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* Download Link & Info updated (R28) *

Changes for DOOM:

- added "No Rest For The Living" support
- changes to error / failure logging & output
- refreshing / redrawing enhancement to the screen border
- fixed a bug that would cause the port to crash if enabling the display ticker when not running a game
- fixed a bug for Freedoom Phase 2 where selecting a map to warp to didn't display the destination map
- fixed a bug for Freedoom Phase 2 where the weapons cheat menu didn't display the Super Shotgun entry

Changes for HERETIC:

- refreshing / redrawing enhancement to the screen border
- enhancement to the screen size option when starting the game with the lowest possible screen size
- enhancement to the "BETA" flashing message when using the beta version of HERETIC1.wad with this port

Changes for HEXEN:

- refreshing / redrawing enhancement to the screen border
- enhancement to the "BETA" flashing message when using the beta versions of HEXEN.wad with this port
- fixed a bug that caused a wrong placement of the control menu's freelook speed slider
- fixed a bug that caused the intermission screen to be drawn incorrectly
- fixed a bug that caused the status bar not being drawn correctly when entering / exiting the automap
- fixed a bug that caused the player to get stuck inside the floor when teleporting between maps
- restored Chocolate HEXEN's stock savegame code

Changes for STRIFE:

!!! PLEASE UPDATE STRIFE, REPLACING THE FILE PSPSTRIFE.WAD AS WELL !!!


- changes to the cheat menu: display cheat names for the teaser demo or the retail game and vice versa
- changes to the cheat menu: display only cheats available in the teaser demo
- changes to the music cheat: don't play the teaser demo music in the retail game mode and vice versa
- changes to the music cheat: don't allow doubled selection of music tracks
- changed (increased) RAM usage due to Z_Malloc errors
- restored original sounds & music and code of the STRIFE teaser demo when running the demo campaign
- restored original help screens 2 & 3 of the STRIFE teaser demo when running the demo campaign
- restored original intro & demo slideshows of the STRIFE teaser demo when running the demo campaign
- finished the code for the missing STRIFE teaser demo slideshow ending when running the demo campaign
- refreshing / redrawing enhancement to the screen border
- fixed a bug that caused the loading indicator to not being drawn
- added support for teleporting to map35 (which was part of the STRIFE teaser demo - it's a dev-map)
- added campaign gameplay feature (demo / retail version) from the STEAM "STRIFE: VETERAN EDITION"
- added missing "cast" feature that's part of the STEAM "STRIFE: VETERAN EDITION" and which was part of
the STRIFE teaser demo (though, i don't know if it's the same that ROGUE had included in the teaser)
 

DmitryN

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First of all, congratulations for this amazing port.
But you plan to add support to GameCube controller? I want to play this on my original Wii, but I do not have a Classic Controller.
 

DmitryN

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Ok, I bought a Classic Controller and I put all files in USB, but when I try to start the selected IWAD (this occurs with all ports), an error occurs - as you guys can see in the image. Can anyone help me?
 

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XDel

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Ok, I bought a Classic Controller and I put all files in USB, but when I try to start the selected IWAD (this occurs with all ports), an error occurs - as you guys can see in the image. Can anyone help me?


Sorry, I don't get that error with this program... others I do sometimes though, but I'm not sure what causes it.
 

nitr8

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Ok, I bought a Classic Controller and I put all files in USB, but when I try to start the selected IWAD (this occurs with all ports), an error occurs - as you guys can see in the image. Can anyone help me?

Did you use the directory names as expected? (/apps/wiidoom, /apps/wiiheretic, /apps/wiihexen, /apps/wiistrife)
 

DmitryN

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Yes. I have the same error in all games, except Strife, with start/plays normally, but when you exit, you got the same error. I tested various wad's, but nothing...

(PS: Running via USB).
 

XDel

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In what situation do you get errors and what's the game?

I can't think of any right now aside of FCE Ultra. Last night after playing it for a while it gave me one of those errors. I know there were a couple other programs that used to do it non-stop, but it's been a while... about all I've been doing lately is playing Strife. Dunno why though, it's such a horrible port. ;) JOKING!
 

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