Awesome job here! It's amazing you got the graphics, music, and all the game code compiled down to 21,400 bytes. Is that a limit imposed by the exploit?
Well done! I've learned some interesting things looking at your code, like the -O2 CFLAG to increase the compiler's optimization level or the speedup tricks for drawing functions. You should send a pull request to update libwiiu !!!
www.wiiubru.comThanks for making this wonderful game!
It freezes for me on 5.5.0E.
I tried going to wiiubrew.com but it seems to be a different page or something or has moved??
www.wiiubru.com
Now if only we could get an AX lib into WUT. I guess I'll have to start work on that, unless they already plan on adding it eventually. It's pretty nice to easily make legal rpx files now.Space Game now has an RPX version that can be loaded via Loadiine. Big thanks to @brienj and @CreeperMario for making this port possible!
Download: https://github.com/vgmoose/space/releases/tag/v1.1rpx
Source branch: https://github.com/vgmoose/space/tree/wut
To use this, put the "Space Game [SPGM01]" in sd:/wiiu/games/ and launch it with Loadiine GX2.
As for the version... this build is a weird mix between 1.0 and 1.5. It does not currently have music, but does include some of the bug fixes that were made in 1.5.
This RPX was compiled with wut; thank you to @shinyquagsire23 for enabling wut to create RPXes that are compatible with real hardware.
Build instructions are in the readme if you would like to get started on creating your own RPX games! See @pwsincd 's signature for some additional development resources.
I was actually going to look into that soon, although there's some changes incoming for RPLs soon so I'm kinda anticipating redoing some things in my RPL PRs.Now if only we could get an AX lib into WUT. I guess I'll have to start work on that, unless they already plan on adding it eventually. It's pretty nice to easily make legal rpx files now.
Downloads
Homebrew Launcher Compatible
Space Game v1.5 - Use Homebrew Launcher and install to SD under /wiiu/apps
source code: github.com/vgmoose/space
github release: https://github.com/vgmoose/space/releases/tag/v1.5
Video
Plot
The year is 201X. Hop aboard the H.Y.K.M. interstellar spaceship and defend your precious cargo from the oncoming pirates and naysayers! Use either joystick to move around and dodge enemies, and tap on the screen to fire in the direction of the tap. You are the last hope for the Wii U homebrew scene!
I had a lot of fun making this game and I hope you all enjoy my little generic space shooter homebrew! I love how the homebrew scene is starting to take off.
With or without an IOSU exploit, let's keep having fun!
Screenshots
Development
Making this was a bit touch and go... I hope some of what I've worked on can be useful to the homebrew community. I've put a lot of details on the github page's readme, but you can contact me if you need more information.
License
This software is licensed under the MIT license. The source code for 5.5+ is located here, and for HBL here.
Troubleshooting
If you are unable to get the web exploit to work, try wiiubru or self hosting.
More Downloads
Attached below is the older Space Game v1.0, which runs directly in the browser of 5.5.x, before HBL. To play the latest HBL version, use the download at the top of this post.
WTH Indeed... What happened!WTH? (HBL version BTW)
View attachment 59496
I would like to do this... I saw someone recently ported 3ds homebrew -> Wii U homebrew so the reverse must be possible. *quietly looks into this*can you port that to N3ds??? it look dope!