[RELEASE] Pokemon Rising Sun and Waning Moon

Pokemon Rising Sun and Waning Moon
v 2.0
Works for both Pokemon Moon and Sun!
Download & Information:Google is your friend
Feedback is much appreciated and NEEDED
HOMEBREW IS REQUIRED
HOMEBREW INSTALLATION: http://smealum.github.io/3ds/
UPDATES POSTED HERE: https://twitter.com/KobeRobsahm
Download & Instructions: https://drive.google.com/drive/folders/0By0T413LWAPQaXpEZWpiS3hldlU
NOTICE:

It has come to my attention that my old download links and instructions were within the gbatemp rules. I am not linking any actual roms, or full romfs files. I am only linking the individual edited files required to play Rising Sun & Waning Moon. If this is threatened to be taken down once more, I ask that mods first look and tell me why the Nova Sun/Umbra Moon mods do the same and have remained up.


Please ask if you want to upload this elsewhere, or at least give credit back to this post or my twitter.
Lets start off with some context. Currently, pk3DS allows us to edit the trainers and move sets of pokemon within Pokemon Sun and Moon. I decided to go ahead and create a challenge mode of sorts, similar to that of Pokemon Blaze Black/Volt White. Currently editing wild encounters!

Changes:
  • Trial Captains and Kahunas now all have teams of 6 Pokemon.
  • Level curve greatly changed. Team should be in high 70s/low 80s by the end of the elite 4.
  • Trainers have Pokemon not usually seen in Alola.
  • Movesets of weaker Pokemon is finished.
  • Youngster Joey has a top percent Rattata.
  • Wild encounters up until the post game are finished! Have fun everyone!
  • Custom music for post game returning trainers.
  • Almost every Pokemon has access to their hidden ability.
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Video demonstrations:
A NOTE ABOUT INSTRUCTIONS:
THE EASIEST METHOD IS GETTING A CFW, DO IT WHILE YOU CAN.
Instructions: (CFW Required for this method. See other method below if you don't have a CFW) I also still need to make the method easier for Pokemon Sun users, sorry!

THINGS YOU NEED:
- Latest nightly build of luma. (Get this through the .cia updater)
- The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link

New and Updated Instructions! About time!

Luma Game Patcher Method:
    • Create a folder named titles inside luma.
    • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
  • Create a folder titled romfs within luma/titles/(titleID)
  • Place the "a" and "data" folders within the "romfs" folder.
  • Make sure "Enable Game Patcher" is checked in luma3ds setup.
  • Start Sun/Moon
Thats it! Easiest way to tell if its working is by starting a new game or checking your Trainer Passport.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Layeredfs: (These instructions only apply if you use the Layeredfs files)

The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
  • Create a folder named titles inside luma.
  • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
  • Create a folder called romfs in the game's folder.
  • Place the "a" and "data" folders within the "romfs" folder.
  • For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.
FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Todo:
  • Re balance according to feedback.
  • Re balance Pokemon move sets and stats once tools are available.
  • Add in last few Pokemon. (Some starters, legendaries, etc.)
  • Finish documentation on the various changes.

Credits:
  • Creators of the tools pk3DS, extract repack, etc.
  • Drayano, for being a cool guy that's better at hacking than I am
Sellout:
I'm a filthy sellout. Follow me on twitter to know when major updates for the romhack come out. https://twitter.com/KobeRobsahm
 
Last edited by Kobazco,

Kobazco

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Has anyone got waning moon working on Luma 3ds? If so can I get a pic of your SD directories? I want to make sure mine match because I've been troubleshooting for 2 hours to no success

Luma3DS is the main method used to play this hack. You wanna structure it like so I believe.
Put the a and data folder into:
saltysd/sunmoon/

If i remember correctly.
 

Toady231

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I can not get the encounter to work. I caught a starly then boom all back to normal. The file in a/8/0 was already number 3. I'm using rising sun but everything else works just not encounters. Can anyone help?
 

Kobazco

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I can not get the encounter to work. I caught a starly then boom all back to normal. The file in a/8/0 was already number 3. I'm using rising sun but everything else works just not encounters. Can anyone help?
Nevermind. Are you on Sun 1.0?
 
Last edited by Kobazco,

MagicalFTW

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So I did all the stuff it told me to do and now I launched Pokémon Sun and its still on the Nintendo 3DS screen. Is this supposed to happen? BTW I have CFW
 

XLuma

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How do I get the no outline patch for this? Every ips patch I see is for 1.1.
I have a Code.bin patched with no outline for 1.0... Go on Gallious channel(youtube), on the video "Comment randomizer pokemon soleil et lune* In the description, there will be a pack to download. Download it, then open it an go to "Patch PokÇmon Soleil et lune" You are supposed to see a folder named Soleil and a other named Lune. (Sun and moon) Click on the one that is your version. You will see a "Sans les contours" This is the code.bin with the no outline patch. open it, you will see a luma folder that you just have to copy on the original folder Luma in your sd card ( it will keep the other folder like payload and everything) Hope I help you!
 
Last edited by XLuma,

Hylianzero

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By chance, is there a way to enable Mega Evolution in a ROMhack like this? During the story, I mean. I miss it, which isn't something I thought I would ever say.
 

UnspecifiedNPC

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To Rising Sun users using the CFW method who are having problems with edited encounters showing up, trying renaming the "3" file in a/0/8 to "2". Worked for me, must be a mix-up?
 

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