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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by AnalogMan, Jan 2, 2017.
Is it possible to use the view opponents info code online?
hey dude im having issue i can never get the cheat menue open i downloaded ntr and the selecter both normal and mode 3 after i open mode 3 press hoe select moon but when i press select no menue is there a step by step requiredment to activate cheats besides the one you postd on the first page if so please respond with the instrutins
So, since @AnalogMan already showed a picture of my secret overlay extension... here it is!
I kinda went overboard with the data... I took information tables from sources like Bulbapedia and embedded them into the plugin. For this reason the plugin currently weights around ~1400kb and it will only run in new3DS. I will try to trim this down in the future to make it compatible with o3DS.
In my version, the overlay is always enabled. You can toggle its visibility by pressing [Start] and the other shortcuts will only work when the overlay it's showing.
To switch between pokemon slots you press [L] and [R]. There are 28 slots where the plugin can extract data. From SOS battles, pokemons in the daycare, your party and the complete oposing team.
As you can see in the pictures, the plugin will show you nicknames, pokemon names, pokemon forms, pokedex numbers, natures, LVL, abilities, held items, color coded stats for each nature (+/- signs), IVs, EVs, total stat values, color coded movements for each type, current PP, max PP, move damage, move accuracy, hidden power AND the pokeball in a fancy sprite at the top right.
To switch between forms of each pokemon you can press [UP][DOWN] on the dpad. For example you can switch between the base stats of a pokemon and it's mega-evolved form. Also the stat calculation can be switched between the current level of the pokemon and the stats it would have at lvl 50. You do this by pressing [X].
I am uploading just the compiled binary for now. I'll upload the source code when I have more time. Let me know If you find any bugs.
Good work! I'll see if I can trim this down for o3DS users when you get around to uploading the source, thanks!
PS: @TheShadowFrag64, here you go.
Awesome @nyok0 ! Thank you so much it's really great and works perfectly!
Thanks for the heads up @AnalogMan !
In the instructions for the Mode 3 selector, it says specifically to reduce the blue light before starting the game. Only THEN will it work. Besides, I'm not stupid. If I was, I wouldn't have been able to hack my 3DS in the first place. I've tried using a Gateshark to NTR program to create a plugin, but the code's identifier always registered as Japanese in that, even though the Gateshark codes said they were "Region Free", so that was out. I've tried this, using the blue light reduction at level 5 first, then level one, which just lagged like the dickens. So unless these codes are specifically for Europe, they aren't working for me. If they were for europe, they wouldn't work for me in the first place.
Oh, in case this affects anything, I'm using a physical copy of Pokémon Sun to play. That may make a bit of a difference. I honestly don't know how the extended RAM thing works. I also have the latest patch installed, if that affects anything.
The instructions say that in case you WANT blue light reduction on your game, then you should enable it before starting the game. You don't NEED blue light reduction if you don't want it. Pokémon games are region free, there is no USA/EUR/JAP distinction for them, the codes are all the same. Physical copy or digital copy makes no difference and the plugin accounts for both v1.0 of the game and v1.1 of the game.
The way it works is you get BootNTR Mode 3, or to make it easier BootNTRSelector Mode 3, and run it. When it's done it'll tell you to press HOME and select your game to run. When you press HOME do not quit BootNTR just launch your game and when prompted to close BootNTR to run your game, go ahead and do so then. If you have the plugin in the right place on your memory card you'll see a green flash on the top screen during the 3DS logo.
It seems I got a little carried away here...
As of March 28th Nintendo have banned 13,605 players from online activity on account of having "unauthorized modification of their game data". While we don't know exactly how Nintendo is determining which players qualify for a ban, one really obvious way is to check for unreleased/unobtainable items in your possession.
AnalogMan has gone to great lengths to protect the users of his plugin from being flagged for a ban. As such unobtainable items have been removed from the all items cheat.
In addition to that, if you have unobtainable items already in your possession they will be removed upon activation of the code.
Why? Because Sasori gives no such fucks about the people using his Sun/Moon plugin. He fails to even warn them that they may be flagged for a ban for using cheats that most would assume to be safe, such as all/max items. So if you want the full array of ban flagging items Sasori's plugin will do just that.
PKHeX can do that, or PKSM if you're looking an on-device solution.
I hate my maths teacher. Solve my problem and I'll solve yours.
But seriously, two of our most skilled GateShark coders have said that creating a no outline patch for gen 6 games would be very difficult and time consuming. As such both have determined that it isn't worth the time or effort.
Any battle codes that may be used to allow users to cheat or have an unfair advantage over other players in online battles are disabled. So I think it's unlikely.
Incredible, information overlay overload! Best contribution by a newcomer in 2017 for sure.
Can this be used in conjunction with @AnalogMan plugin, or can I only run one at a time?
My overlay extension is the same SuMo plugin v0.5 with extra data included. So you only have to run my version if you want the overlay as it comes with everything else from the regular plugin.
The idea is to integrate it with the regular plugin, but as it is now it needs some trimming and optimizations so that we can have it running on o3DS as well.
Looking forward to the o3DS release this looks really great!
Hi - first of all thanks for a great tool.
Im using an o3DSXL and I'm currently having trouble running Pokemon Nova Sun and SumoCheatMenu at the same time. The cheatmenu would boot fine, but it would freeze the game after I enable cheats and make any interaction with the game (encounter pokemon, read sign, interact with NPC...)
The SumoCheatMenu works fine when I remove the Pokemon Nova Sun mods.
Are there any known compability issues or have I messed up somewhere?
How are you running Nova Sun? I've run SuMoCheatMenu and Nova Sun at the same time, no problem.
I have not tested the two together. I know the Nova Sun makes alterations to the code.bin file which is where many of the cheats take affect, so there very well may be incompatibilities. Could you list which cheats specifically you are having issues with and I'll see if it's an incompatibility or not?
Cant get to work,, when it show mode 3 press home button always crash when pressing home it freeze
I am running Nova Sun using the SaltySD/Luma3DS method. I haven't tried the other methods yet.
I've just tested it again, the game would freeze when I make an interaction with it when I launch the game with SuMoCheatMenu - I have not even activated it yet and it still froze.
I am mainly interested in the "Rebattle Trainer" cheat - are there anyway to obtain the effect of the cheat via .ips patch?
Awesome work man. Very informative and usefull. i cant wait to take a peek at the source, tho! keep up the good work!