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Discussion in '3DS - Homebrew Development and Emulators' started by Cid2mizard, Mar 18, 2015.
Nice! I'm going to try it out!
Good to see you updating!
I'll try it today
I'm trying to use the .cia but when starting the game, it just black screens and stays there forever until the console is powered down. Any potential hints?
(Tiles2DS .cia seems to work fine. Yes I have both games )
Thks for use my homebrews
Strange, i've test cia now with Title Manager on GW3D 11.1 Emunand and good works for me... What is your 3DS config ?
My 3DS config is as the signature goes: o3DS, a9lh, firmware 11.0. So far the only difference between Minesweeper and Tiles is that I tested first Tiles via the HBL, and then installed both .cias, but Minesweeper's won't do anything, even though I later tested both games working all right in the HBL.
So far it's the only case I've experienced this black freeze thing, usually you get that nifty white dialog that "something has gone wrong, please reboot" and stuff, but given this exception I'm thinking it's either the Minesweeper.cia installed wrong somehow or it's a problem with my SD card, so I'll do a title remove later and will let you know.
I have added some additional features I missed in v1.1. So here is v1.2.
Flags can be placed immediately by holding L or R while tapping
When game is over, tapping restarts the game
Discover all non-flagged neighbours by tapping at a discovered cell
No game over during first move
Show cell(s) that will be discovered while the screen is touched. If a flag will be placed (touched long enough), highlighting disappears.
Update: v1.2.1 fixed problem with columns and mines lines in custom mode
The columns and mines lines disappeared in custom mode...
highscore good works
GW release good works
Oh, I had overlooked thit. I guess it is this issue from the newer version of sf2dlib I used to build the source. I have fixed it by increasing the line width from 1.0 to 1.1. I have updated the post above with the new build (and the OP with the new sources).