[Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by IcySon55, Dec 8, 2016.

  1. CakeLancelot

    Newcomer CakeLancelot Member

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    I've reported to this to Icyson55 but in the meantime here's a mirror of a recent build.
    The download should be back up now.
     
    Last edited by CakeLancelot, Mar 29, 2017


  2. IcySon55
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    Member IcySon55 GBAtemp Regular

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    Yeah guys sorry about that, Skype decided that port 80 belonged to it instead of my web server. Link is certainly back up now.
     
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  3. Pacheko17

    Member Pacheko17 かっこい男の子

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    Thank you very much :D
     
  4. Insight2k

    Newcomer Insight2k Member

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    Do you think Level 5 games like inazuma eleven can be edited this way? I have extracted one of those games, but i cannot do much. There needs to be made an extra plugin, right? I am not familiar with the process, so I am sorry if it doesn't fit in.
     
  5. IcySon55
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    Member IcySon55 GBAtemp Regular

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    What are you trying to edit within the game?

    Kuriimu now supports text, image, and archive manipulation.
     
  6. onepiecefreak

    Member onepiecefreak The Special One

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    With different sources there were already plugins for the image, text and archive formats of Level 5 games created for the Kuriimu software suite. Something like audio isn't supported.
     
  7. Insight2k

    Newcomer Insight2k Member

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    I tried to edit files within the extracted files of the games, but I had no luck, since there are no compatible file types.

    For extracting content, I used https://github.com/evandixon/DotNet3dsToolkit
    I am trying to edit text, nothing more.
     
  8. IcySon55
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    Member IcySon55 GBAtemp Regular

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  9. lwyx2017

    Newcomer lwyx2017 Member

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    Thank you,Your tools are useful for me to convert and View bflim:D
    [​IMG] [​IMG]
     
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  10. lwyx2017

    Newcomer lwyx2017 Member

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    Can you provide DARC and SARC Archive batch Unpack and pack?Batch Unpack The DARC and SARC I can batch convert bclim and bflim:)
    Sorry,My English is not very good.
     
    Last edited by lwyx2017, Mar 31, 2017
  11. IcySon55
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    Member IcySon55 GBAtemp Regular

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    Batch extract and compress will come a bit later when the Karameru UI is more capable and the various archive plugins are more complete.
     
  12. k7ra

    Member k7ra GBAtemp Regular

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    How to run it?
    Inside no .exe
     
  13. IcySon55
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    Member IcySon55 GBAtemp Regular

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    Are you sure you downloaded kuriimu-beta.rar? And unblocked the .rar before extracting it? There should be four exes in there...
     
  14. k7ra

    Member k7ra GBAtemp Regular

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    Sorry, download files not from release:shy:
    Mostly 3ds formats. Nothing to test lt for me now:)
     
    Last edited by k7ra, Apr 1, 2017
  15. lwyx2017

    Newcomer lwyx2017 Member

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    You can Download source code Bulid, Github Select code Download ZIP,Download complete decompression,Use Visual Studio 2017 Open project file sin,Select Bulid,Bulid Kuriimu,Bulid complete The exe In the Kuriimu\bin\Debug folder:)
    [​IMG] [​IMG]

    [​IMG]
    [​IMG]
     
  16. IcySon55
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    Member IcySon55 GBAtemp Regular

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    Hey there tempers! We've got a MASSIVE update for you guys.

    Introducing Karameru!
    -Screenshot coming soon-

    This is our plugin based archive management tool. It currently supports the following archive formats:
    • CTPK - Read Only
    • HPI/HPB - Extraction Support
    • NUS3BANK - Extraction Support
    • PCK - Read Only
    • XPCK - Read Only
    • SARC - Read Only
    More archive formats will be supported in future. The program itself is not fully functional just yet. It can currently extract individual files from plugins that have extraction support. Stay tuned for updates as this tool matures.

    In Kuriimu territory we got a few new plugins:
    • MDT/TDT - Theatrythm series.
    • GMD (Incomplete) - Phoenix Wright series.
    On the Kukkii side of things we got these new plugins:
    • TEX - Generic texture format (raw).
    • JTEX
    • BCLYT - Layout vasualizer.
    And that's about all for now folks. Hope you guys find these new addition useful!



    P.S. Actually @lwyx2017, I have a build that is regularly updated and doesn't included all the extra build files:

    [​IMG]
     
    Last edited by IcySon55, Apr 1, 2017
  17. Ericjwg

    Member Ericjwg Good

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    nice!!!!
     
  18. Ericjwg

    Member Ericjwg Good

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    Last edited by Ericjwg, Apr 1, 2017
  19. lwyx2017

    Newcomer lwyx2017 Member

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    Do Your tools need to rely on the saht Display SARC inside file name?EFE need HashTable.saht Display inside file name.:)
    [​IMG] [​IMG] [​IMG] [​IMG]
     
  20. onepiecefreak

    Member onepiecefreak The Special One

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    What is saht Display? Since I don't know that we don't need it at the moment.
    And I knew about this tool. But we also found SARC's which were structured other ways. And this one structured otherwise couldn't be opened by this SARC-Tool.
     
  21. IcySon55
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    Member IcySon55 GBAtemp Regular

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    Yes, we know there are existing tools. Our goal is to bring the various formats together into a unified UI that works the same way for all supported formats. The beauty of this is that we use plugins instead of building format support directly into the main application. Anybody can write an archive format DLL for Karameru and have the UI handle the user interaction.

    The SARCs you are referring to appear to be a different type of SARC that has a separate filename file, the SAHT. Can you send us some example pairs of these? We can add support for them that way.

    There is also a plan in mind to write a working Layout editor. This would be a dedicated program to edit layout files. It would still use plugins though, to load the various image files that appear in layouts.
     
    Last edited by IcySon55, Apr 2, 2017

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