[Release] FE: Fates Playable Bosses DLC Collection

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Omegablu, May 28, 2016.

  1. wakabayashy

    wakabayashy GBAtemp Regular

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    did that (export my save, place the file and export)but severa is mute :/

    here my folder :

    Chapter0
    Chapter1
    Exchange
    g_0079695ED20B
    Global
    Rating

    any help ?
     


  2. KunoichiZ

    KunoichiZ GBAtemp Guru

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    I said export your extra data, not your save file. There's a difference.
     
    Last edited by KunoichiZ, May 6, 2017
  3. wakabayashy

    wakabayashy GBAtemp Regular

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    I go to SD/CIA => Fire Emblem Fates => ExtData Options => Export ExtData => Complete

    in the folder freshly created, I've put the file, and then

    I go to SD/CIA => Fire Emblem Fates => ExtData Options => Import ExtData => Complete

    but I've no sound :/

    the folder I've export is empty

    the folder I've import has only the mute file

    what I Missing ?
     
    Last edited by wakabayashy, May 6, 2017
  4. WarioTails358

    WarioTails358 GBAtemp Fan

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    Could someone delete this post? I accidentally posted in the wrong thread.
     
    Last edited by WarioTails358, May 6, 2017 - Reason: Posted in the wrong thread.
  5. supermariorick

    supermariorick GBAtemp Fan

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    reminder that if you have the third path installed the extradata is stored 0x2 away from the titleid extradata path and you have to use FBI cia manager to copy the custom extradata with the custom unit assets to the extradata folder because JK save manager does not account for shifted extradata locations and only exports and imports the extradata for birthright and conquest saves until the third path is installed in which all of the extradata is moved by 0x2 and is referenced by the titleid of the DLC instead of the titleid of the game.

    Also that aside, edgy possessed Takumi from the final battle in Conquest would make this hack complete after also installing DeathChaos25's custom unit hacks along with this. that is the only boss unit I have not seen playable with this hack. gotta have them "NOHRIAN SCUM" memes
     
    Last edited by supermariorick, May 10, 2017
  6. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    He's not included because you can make him through save editing by flagging a regular Takumi as on the Vallite team instead of the player team. Might make him unable to receive buffs from My Castle statues, but at least it works.
     
  7. supermariorick

    supermariorick GBAtemp Fan

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    but is there a flag to make him possessed and yet still on my team?
     
  8. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    You misunderstand my post. He still fights for you and you still control him, but his "team flag" (a byte in the character block) is set to Vallite Army in lieu of the default setting of "Player's Army". This will change his portraits to the endgame ones, and make him have the weird purple flame effect on his 3D model. Sidenote: this same change will make any unit have the Vallite 3D model effects applied to their model.
     
  9. supermariorick

    supermariorick GBAtemp Fan

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    well i couldnt figure out how to change the team flag that does that but I found a post in the FEFTwiddler thread where unit files were shared that had the edits already. thanks for the info
     
  10. whitewolf8

    whitewolf8 Resident Lunatic

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    For future reference, this is what changes team flags.
    [​IMG]
    Change whatever is in the highlighted area to '05'
    Congratulations! Your Kaden is now a glowing purple invisi-zombie!
     
  11. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    FE: Echoes has gotten back into a mood to mod Fates again. I'm planning on adding in supports in this next update (S rank will be CFW only unfortunately, and A+ rank does not work whatsoever) and will need scripts for the supports. PM me or comment in this thread if you are interested in writing any.
     
  12. scorcher9009

    scorcher9009 Advanced Member

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    Oh wow, I think I might write some for Kilma. Also, have you looked into trying to give the characters heads on their mounted map sprites?
     
  13. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    No I haven't. Your help with writing supports will be appreciated.
     
  14. Light_Strategist

    Light_Strategist Member

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    So presumably, you could load Sumeragi or Mikoto without the Vallite effects?
     
  15. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    In theory, yes. Unfortunately, their Vallite effect is tied to their AID and cannot be overridden without editing the AID. The only reason the save workaround exists is for the grunt units since they have no AID and thus no other way to give the effect. The Mikoto in this mod should not have the effect since Deathchaos used her early game AID rather than the later one.
     
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  16. EmblemCrossing

    EmblemCrossing That Towel!Niles Cosplayer

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    mmm did someone say writing? hello. I'm sure I can help.
     
  17. KunoichiZ

    KunoichiZ GBAtemp Guru

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    @Omegablu I was wondering, and I apologize if this has already been discussed, but did you have any plans to make Severa/Owain/Inigo's scale to what chapter you are in-game, like Cordelia/Tharja/Gaius and DC25's custom DLC do?
     
  18. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    I don't have any plans to do that. I might, but probably not since I'd have to remember how to do that.
     
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  19. meiQ

    meiQ Member

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    I seem to be having trouble getting this hack to work whenever I click on the DLC in the Dragon's gate it will tell me that no SD card can be found, anybody know a way to fix this?
     
  20. Omegablu
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    Omegablu We shall not yield to the Kingdom of Nohr!

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    Did you uninstall any other dlc you had before installing mine?