[Release] Every File Explorer

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Gericom, Nov 4, 2014.

  1. Yoshimaster96

    Yoshimaster96 Advanced Member

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    Check line 69 of Program.cs:
    string folderPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\Plugins\\";
    Please change "\\Plugins\\" to "/Plugins/", and any other similar instances. It really makes it a hassle to run on other systems.
     
  2. lwyx2017

    lwyx2017 Advanced Member

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  3. Yoshimaster96

    Yoshimaster96 Advanced Member

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    Maybe add support for Sega/AV format gma/tpl files? (found in F-Zero GX, Super Monkey Ball 1, and Super Monkey Ball 2).
    If you're interested, I'll give you what's known about their format.
     
  4. Subötaï

    Subötaï Advanced Member

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    Natural, lwyx2017 and I pwned U! like this.
  5. lwyx2017

    lwyx2017 Advanced Member

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    Thank you very much for your support.
    But there may be some BUG in my version,I haven't study much the programming.
    I will continue to hard if I have the ability.
     
    Last edited by lwyx2017, Nov 16, 2017
  6. Natural

    Natural GBAtemp Regular

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    I know there's a download link for a new version above this post but I wanted to ask how I compile things from github?

    I clicked the options option in Every File Explorer and nothing pops up.
     
    Last edited by Natural, Dec 1, 2017
  7. wicksand420

    wicksand420 GBAtemp Maniac

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    The link on the first page for the weekly build don't work, just thought id let you know.
     
  8. PEDRO-with_lowercase

    PEDRO-with_lowercase Newbie

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    Hello! Im new to EFE, and i want to kow if there's anyway to export skeletal animation.
    Thanks in advance!
     
  9. trainboy2019

    trainboy2019 GBAtemp Advanced Fan

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    Yeah, the OP isn't maintaining it anymore. Use lwyx's build.
     
    wicksand420 likes this.
  10. YoshiB

    YoshiB GBATemp's resident large-eared yoshi

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    It's been a while since I checked here, last time I used EFE I found a HUGE memory leak.

    Has that been fixed or noted yet?

    When you use it to load anything, it doesn't free up memory after closing its sub-window.
     
  11. trainboy2019

    trainboy2019 GBAtemp Advanced Fan

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    The OP doesn't seem to be maintaining this, ask lwyx.
     
  12. lwyx2017

    lwyx2017 Advanced Member

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    Last edited by lwyx2017, Dec 7, 2017 at 5:07 PM
    I pwned U! likes this.
  13. lwyx2017

    lwyx2017 Advanced Member

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    Before I complete the EFE Create bclim Select the image format.
    Create The bclim can choose the Image format.
    Now Supported The formats have RGB565,RGB8,RGBA5551,RGBA4,RGBA8,ETC1 and ETC1A4 Format.
    RGBA5551 and RGBA4 It's me before try to achieve it,I'm Not sure Must be correct.
    Making complete bclim can use the Kukkii view the format,If you find anything wrong, please tell me.
    https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/NintendoWare/LYT1/CLIM.cs
    https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/UI/BCLIMGenDialog.cs
    https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/GPU/Textures.cs
    1.png 2.png 3.png 4.png 5.png 6.png 7.png 8.png 9.png 10.png 11.png

    Other unimplemented formats,I write the throw new NotSupportedException Code,This means that the image format code also need to achieve.
    If I have the ability, I will try.
    111.png 222.png 333.png 444.png
     
    Last edited by lwyx2017, Dec 10, 2017 at 3:25 PM
    I pwned U! likes this.