https://github.com/masterfeizz/DeSmuME-Vita/releases/tag/v0.2 this oneif you clear the last version of the page v0.0.1 just installed https://github.com/masterfeizz/DeSmuME-Vita/releases of vitaquake and runs well
https://github.com/masterfeizz/DeSmuME-Vita/releases/tag/v0.2 this oneif you clear the last version of the page v0.0.1 just installed https://github.com/masterfeizz/DeSmuME-Vita/releases of vitaquake and runs well
People make it seem worst than it actually is, on my current dev build with frameskip I can get some decent performance on some games. 30-40 fps on Mario and Luigi, 45-50 on Yoshi's island, ~22 on Metroid Prime Pinball, and ~30 on Brain Age 2. No sound yet though.
When you going to finish the 3DS port?
3DS doesn't have power to emulate DS properly.
On other hand it has actual DS hardware so you don't need to emulate it.
Frankly speaking Vita also doesn't have power needed to run DS emulator full speed as on PC it requires beffy harware.
Drastic is a paid emulator, so the creator will not release it for free, unless the Vita or 3DS gets a "Cydia" store.
Worth every penny, too. One of only two emulators I've ever paid for. Runs like a dream on my Android phone.
I haven't update the readme, JIT has been implemented since the second version. Also, you can't just run the instructions on the vita CPU just because it's ARM, there are other things in play.Hi Hi Hi
I just come here to say thanks to @MasterFeizz for his great works.
@MasterFeizz I have a question also : since "it's currently a fully interpreted DS emulator" performance will never be really good, but isn't it possible to directly send arm instructions to PSVITA CPU ( since it is also ARM ) instead of interpret everything ? if it is it will give us a huge performance boost and probably full speed emulation