Separate names with a comma.
Discussion in '3DS - Homebrew Development and Emulators' started by Dionicio3, Sep 4, 2017.
No, Evi's fork will continue on this thread
@Ev1l0rd just wondering what cache you will be using for your fork of freeshop since if I remember correctly the old one was updated less frequently than the new one.
He has his own cache that he forked and it does work
That's cool, I was just worried we'll be going back to the old one that was rarely updated.
so, is it now ok to uninstall the pauls version and install the evil version?
How, there is no cia on evil's page , yet
Ladies and gentlepeople, I hereby present to you the very first release of the freeShop community edition. Due to the fact that freeShop somehow has nearly always attracted drama driven developers, I think it's time to change the game. No more "Main developer" business. Anyone who has any new features/bugfixes is allowed to make a PR to the repository. There is no 'lead developer'. The program will be made by anyone interested. I think this is a viable solution, since freeShop as a program already has it's core functionality build in. That said, you may be wondering "What is your role in this you master of chess, evi!". Quite simply put, I will be acting as the releaser/maintainer of freeShop. Me, and some others, will accept any PRs made into freeShop that contain new features/bugfixes and will make new releases for new features. We will accept PRs from anyone, as long as the code is sound and the functionality is right. Oh and no funny business with stealing user data or bricking systems and other uncool stuff like that . To help developers get into freeShop development, the new release of freeShop contains a "Vagrantfile". This is to reduce the infamous hell that is compiling cpp3ds and getting 3ds_portlibs functional. The Vagrantfile is there to allow you to quickly spin up a VM (well quickly, it takes about 5 minutes) that has cpp3ds and 3ds_portlibs compiled and build. Just for you. See the fork's wiki for details on how to get Vagrant working. It's really quite neat! (...and took me about 9 hours to get working , but i feel its worth it...) For you, the end user, I just have a single thing: Here is freeShop v4, with the update URLs changed: https://notabug.org/evi/freeShop/releases If you were running 3.1.8, you will have to update manually.
Could you please add a QR code to install it through FBI?
Yeah, QR code would complete the picture
Is there any way to speed up the startup of freeshop?
its seems a lot slower than previous versions
i think thats because of the new features but i may be wrong
also does the evi´s new community edition auto updates when new versions are released?
Warning: Spoilers inside!
Thanks @wrathsoffire76 !
@Ev1l0rd is it supposed to still say v3.1.8 in app?
will the cache updates works as the old fork, or your release have a different cache process/method?
i mean, the old fork's cache updates almost every day, which is good
That will remain as per usual. It is depending on a different repository and is run completely separate from freeShop as a tool. I could hypothetically dissapear from the scene forever and the cache'd still be updating for as long as the raspberry pi that manages it is connected to the internet.
thats amazing, thank you
Title and OP updated to reflect new changes!
what the... you tell me freeshop its managed for another one? oh my god each day the story of freeshop its amazing because its passed for 4 or around 5 people and its better not enter in more details have good day guys
hi, ive been using this for a while now, just wondering, is there anywhere that displays you the full controls/key mapping for what each button does? like when game is selected, <select button> does this, <start button> does that?
No there is not. Pretty much everything is touch screen. Except that X automatically downloads the game while A brings up its info. B backs out of stuff. START exits out the app, but don't do this because currently it causes crashes.