as far i know is no need gateway3ds card, only ROPLoader. But you can using ROPLoader from gateway3ds (just go to their website to grap one)I'm using the Gateway 2.3 beta.
What will I need to rip music from a rom, besides this tool?
as far i know is no need gateway3ds card, only ROPLoader. But you can using ROPLoader from gateway3ds (just go to their website to grap one)
Use foobar2000 for playing bcstm format (with vgmstream plugin) ...
and patient, don't complain if is not work.
kyogre123 ctrtool have the basics but is creating a corrupted output. Should not be too hard to make a correct repacker
If there aren't numbers in the bottom left or they aren't advancing, it froze and you need to relaunch it or try another SD cardHow long is it supposed to take to complete? I generated a ncchdata.bin file from Mario & Luigi, placed it on my 3DS' SD card along with the Gateway ROP Loader version of this tool, and ran the exploit.
After the message appears on the top screen that it's creating the xorpad, nothing happens. I left it until my 3DS battery died, and looked on the SD card, the file it created is only 0 KB.
Any idea what's wrong?
That's what happened to me the first time. I pulled my SD card, defragmented it, and re-ran and it took about 30-45 minutes for A Link Between Worlds.If there aren't numbers in the bottom left or they aren't advancing, it froze and you need to relaunch it or try another SD card
Use another sd card (i think sd hc don't work very well).How long is it supposed to take to complete? I generated a ncchdata.bin file from Mario & Luigi, placed it on my 3DS' SD card along with the Gateway ROP Loader version of this tool, and ran the exploit.
After the message appears on the top screen that it's creating the xorpad, nothing happens. I left it until my 3DS battery died, and looked on the SD card, the file it created is only 0 KB.
Any idea what's wrong?
...it's back around page 4 or 5 I think...
So far all I'm finding in ALBW is stuff that's just different enough to not work in the tools people have released. Maybe i'll find the motivation to look into the 3d model stuff later.
Has anyone looked into the timeout issue with large files? The Pokemon X/Y problem appears to be related to that (Kid Icarus Uprising is also too large). If not I'll look into it if I can even compile it.
slight adjustment to the nes rom header and it runs fine in a nes emulator. kinds fun to see this stuff.
Yes we can but we cant repack the romIs it possible to inject ROM images into VC releases now? We have working VC emulators for GB &GBC, GG and NES. Being able to inject anything would be the best.
Is it possible to inject ROM images into VC releases now? We have working VC emulators for GB &GBC, GG and NES. Being able to inject anything would be the best.