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We need blogs back so Soulx can have somewhere tosplougerant/vent crybe tired and emotional.
Or just ban him so he'll only post on NDS-Scene like all of the other rejects.We need blogs back so Soulx can have somewhere tosplougerant/vent.
Offtopic but I do love how the forum saves you the embarrassment of double posting if it happens too fast. I've double clicked the Post Reply button a few times now on accident and it just went "You need to wait three seconds before posting again".I beg you don't double post.
http://www.scei.co.jp/corporate/data/bizdata_pes_sale_e.htmlYou realize that they combine PSP+Vita sales in their reports so the Vita sales don't look so bad. And their numbers are "shipped", not sold.
And the N64 had the same issue - it was incredibly badly designed.
Specs-wise, it was better than the PlayStation, but this was capped by its overall built - for example, each texture was capped to 4kb, effectively meaning that to properly texture without blurring, you needed to use several layers of textures (Conker's Bad Day), which is why games opted to use shading instead. True fact, can't argue with that.
Another issue was the shared RAM memory, which works fine and dandy on paper, but in reality can greatly delay access times due to high latency and using DMA copying from Main RAM was not an option, nearly nullifying the benefits of having a cartridge medium and causing graphical pop-in as shown in for example Turok and its despicable draw distance. Some designers were ingenious enough to include texture streaming straight from the cartridge to avoid the trainwreck of the built-in system (Indiana Jones and the Infernal Machine), but that's just crude busy work. It doesn't nearly nullify the cartridge's speed advantage. All you need to do is compare N64 loading times in the game with the PS1 loading times (which was ridiculously long even for the time)
The cartridge size was another limit - even at that time, 64 Megabytes (512Mbit) just wasn't enough for a full-feature game, which is why N64 games often have to use crude codecs for FMV's or lack FMV's altogether, as they take up a lot of space - instead, in-game cutscenes were used. The forementioned textures more often than not, even with trilinear filtering, looked blurred due to space conservation. A game that takes up one CD would have to be on over 10 cartridges to be a 1 to 1 port, and cartridges were much more expensive than CD's. FMV was indeed almost impossible in N64 games, but is FMV really that important in games? I think the most important loss was the lack of voice dialogues in n64 games because of cartridge space.
It's also worth mentioning that at the time, programmers weren't used to coding for a 64-bit platform yet - it was a completely new experience, often resulting in buggy games. PS1 games was infested with buggy games, maybe due to the programmer's lack of experience with 3D games
Another bottleneck was the fillrate of the system - despite being capable of a higher polycount than the PlayStation or the Saturn, its memory management effectively crippled overall graphics and required severe work-arounds to achieve good results. The PS1 had its bottlenecks too, I remember many games being blocky and having ugly textures, whereas the N64 suffered less from these issues even with all these bottlenecks you searched on Wikipédia (Yes, I have read the n64 Wikipedia page tons of times)
All these reasons and more made programming for the platform a complete nightmare - there are very good reasons as to why there are "so many games" for it. Every single "good" part of the design happens to have its "nightmarish" counterpart. Most of all, all the reasons you just said doesn't make the n64 a nightmare to program. It just makes it harder to use all of the system's potential. In fact, even the medium quality n64 titles looked better than on Playstation.
The system has its highlights, but one shouldn't be blinded by nostalgia - it has plenty of flaws. I already told you I had and loved a PS1, follow your own advice.
//Completely off-topic, I know.
I remember posting a thread asking whether easy piracy of a console could boost hardware sales. I was pretty much slammed with most people saying that such a small percentage of consoles are ever hacked that it could not possibly have any effect on sales.
I remember thinking at the time how many threads I have seen where piracy caused the death of this console or that software agency or how billions are lost every year. Needless to say I let the argument die.
So now I am somewhat confused. If only an extremely small percentage of consoles are ever hacked how the hell can this have any effect on the industry what so ever?
The consumers don't but the developers do. This leads to less games made = less consoles sold.And most of all, why are you discussing consoles so technically? Most people don't consider that when buying video games, the PS2 is a living proof of that. Excluding the Dreamcast it was the most inferior video game graphically and it was the hardest to program too.
I am not going to repeat the arguments of my original post, all I can suggest is play some N64 games, they're pretty fun. I am not going to discuss this any further as this is not the right topic.
The point was that there are many things to take into account besides technical issues. Again I am not discussing this any further.The consumers don't but the developers do. This leads to less games made = less consoles sold.
OR set up a GBAtemp-soulx group hug to mend his tortured soul!Or just ban him so he'll only post on NDS-Scene like all of the other rejects.
The only person that should be banned here is @emigre, nearly all he does is laugh at other's ideas and call them stupid and doesn't add anything to the discussion. @emigre I recommend you read this and stop being a troll: http://gbatemp.net/threads/a-reminder-about-respect.299756/Or just ban him so he'll only post on NDS-Scene like all of the other rejects.
5/10 times he is funny to me and many others find him funny 9/10 so a ban isn't just but thank you for your suggestion.The only person that should be banned here is @emigre, nearly all he does is laugh at other's ideas and call them stupid and doesn't add anything to the discussion. @emigre I recommend you read this and stop being a troll: http://gbatemp.net/threads/a-reminder-about-respect.299756/
Well I never said the PSP sold bad.
The only person that should be banned here is @emigre, nearly all he does is laugh at other's ideas and call them stupid and doesn't add anything to the discussion. @emigre I recommend you read this and stop being a troll: http://gbatemp.net/threads/a-reminder-about-respect.299756/
5/10 times he is funny to me and many others find him funny 9/10 so a ban isn't just but thank you for your suggestion.
As I said "5/10" that's half of the posts. If you can't find the wit to respond properly or even read what has been posted, then please kindly just fuck off."HAHAHAHAHAHAHAHAHAHAHAHAHAHA. What you say is just so stupid. I won't tell you why I Think that and keep on trolling every time you post."
Do you seriously find this funny? Grow up!
"HAHAHAHAHAHAHAHAHAHAHAHAHAHA. What you say is just so stupid. I won't tell you why I Think that and keep on trolling every time you post."
Do you seriously find this funny? Grow up!
As I said "5/10" that's half of the posts. If you can't find the wit to respond properly or even read what has been posted, then please kindly just fuck off.
I think it's funny because what they say is fucking stupid and should be laughed at.
If you're getting buttmad over emigre's posts then it's your fault for making stupid posts he makes posts about.
It's better than hiding behind a person that make fun of others because you're too lazy to make a response yourself.