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Hello everyone, I have a problem that I've been working with for a while, but seem to have come to an impasse on.
I have recently gotten ahold of an old PSP-1000 unit, and have softmodded it to run 6.60 ME-1.6 (Lite). I have converted quite a few of my old PSX ISOs into EBOOTs for the system, and while almost all of them have worked well, I have been running into complications with games that used CDDA audio. No matter what I've tried, I can't seem to get any of them to play music when in-game. I have attempted two or three different workarounds that I've found online, but none seem to do anything.
So far, I've tried:
-POPSLoader v3 and tried several different versions on this, including 6.60, 3.71 (as a poopular CDDA choice), and 3.70. Some numbers lower than that seem to have problems running the game, with the PSP spitting back errors about corruption or trouble starting the app.
-Modified popstation.exe for PopstationGUI which supposedly fixes CDDA audio. While I can still compile EBOOTs, the games will not run on the PSP with this modified popstation.exe--the PSP spits back errors about the file not being able to run
-Different disc formats. I've attempted a few different formats when creating the EBOOT. Most popularly was using .img/.cue; less popularly a .bin/.cue setup. Neither of these seem to have any impact either.
So, with that, I'm stumped. Could anybody shed some light onto what I could do to get these working?
I have recently gotten ahold of an old PSP-1000 unit, and have softmodded it to run 6.60 ME-1.6 (Lite). I have converted quite a few of my old PSX ISOs into EBOOTs for the system, and while almost all of them have worked well, I have been running into complications with games that used CDDA audio. No matter what I've tried, I can't seem to get any of them to play music when in-game. I have attempted two or three different workarounds that I've found online, but none seem to do anything.
So far, I've tried:
-POPSLoader v3 and tried several different versions on this, including 6.60, 3.71 (as a poopular CDDA choice), and 3.70. Some numbers lower than that seem to have problems running the game, with the PSP spitting back errors about corruption or trouble starting the app.
-Modified popstation.exe for PopstationGUI which supposedly fixes CDDA audio. While I can still compile EBOOTs, the games will not run on the PSP with this modified popstation.exe--the PSP spits back errors about the file not being able to run
-Different disc formats. I've attempted a few different formats when creating the EBOOT. Most popularly was using .img/.cue; less popularly a .bin/.cue setup. Neither of these seem to have any impact either.
So, with that, I'm stumped. Could anybody shed some light onto what I could do to get these working?