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Discussion in 'Wii - Emulation and Homebrew' started by stfour, Jun 30, 2011.
Helo why is postloader without wiird debugger or is it somewhere hide????
postLoader only serves as a front-end to other USB loaders, IIRC, so if you want to use cheats with Wii games, you'll have to configure them with whatever loader you've chosen.
ow okay but 1 problem ahead Nintendont is selectable but gamecube games not see in the list
it tels me refresh youre cache but after than no games
how i solved this problem.?
Daxtsu, I finally had an opportunity to thoroughly test this dol and I have confirmed that the neek2o features are not present.
From the real nand (priiloader - priibootergui - postloader) I can launch neek2o and boot into my emunand but the neek2o nand switching functionality isn't present. Also, the bottom left corner display says 4.7.96 "uneek", not "neek2o".
Again, sorry for the delay in testing. I can test going forward if you choose to make any additional changes.
yeah okay man but when you start postloader the gecko connect icoon is right below the program also the wifi connect
why is that for than?
when it not work its still inside a little strange i think
It's merely there to show you that a USB Gecko is connected, and that postLoader is ready to receive dol or zip files containing a dol over Wiiload.
I have Postloader 4.7.2, and every time I launch the application, it freezes at the "Please wait" screen. I copied the meta, boot, and icon to the apps folder for the HBC, but this still doesn't work. Is there anything else I needed to do before actually launching the application?
I finally decided to hack my Wii U's vWii mode, and noticed that the plforwarder wad doesn't work, but a quick Google search lead me to a topic by FIX94 who has an updated NAND loader .app file. Long story short, the forwarder channel will work on the Wii U with the next update, whenever I get around to it. Returning to postLoader from homebrew applications doesn't seem to work on vWii either (i.e., they return to the system menu instead of postLoader), that also needs some investigation.
Hi daxtsu, I know this is slightly offtopic but a couple of years back you helped provide a fix to the NES and SNES emulators(GC controller fix), however I'm trying to use the plugin provided for postloader/wiiflow instead.. however they pre-date the fixes, I've tried to compile an updated plugin for it but I can't seem to get anywhere, I've forked the wiiflow mod so you can see the change to the SNES one here and the NES one here .
Any chance you could give it a go?
Is it true that postloader has a channel limit of 1024?
I'm asking because I added lots of Channels to my neek nand, when i have more than 1024 it gives a kernel panic (DSI Errors I believe).
I'm having an issue. I'm booting postloader 4.7.6 from the neek2o environment. I have just upgraded from version 4.6.0. Everything worked in version 4.6.0. Now, when I go to the Wii games section, I get an exception, and the Wii resets. Also, I'm unable to access my real NAND from within postloader, even though AHPBROT is enabled. Any help is greatly appreciated.
Just installed Postloader using the "Masterpiece" by Abz and Wii games don't appear...they work in Wiiflow though.
In Postloader it keeps saying "No games found". I rebuilt the cache and restarted.
retroarch crashes when i run it from postloader (stays in a black screen for a moment then blinks a green screen and resets the console) but it runs fine from the hbc. could someone please help me?
Everything working fine here, tested wii games in PL4 using both CFG and Wiiflow