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Discussion in 'Wii U - Hacking & Backup Loaders' started by CosmoCortney, Aug 20, 2015.
Ahh, thanks for the info. I reckon I'd better wait for the updated codes.
Above the codes you had remade, among them are they the "MoonJump" and "ZL to Speed x32" available already ? I would like use it.
no problem if they are no available yet it's just question.. xD
B to run fast
Thank you so much, now will move faster to complete de DLC thanks!
De DLC? xD
@skoolzout1 how soon will the updated codes be on your website?
sometime this week or this coming weekend.
I don't see what's funny about a grammar mistake. "The" is spelled as "De" in many languages.
New codes for Nintendo Land
Triple Star Timer 99 Sec|Ninja Castle (Right Joystick Gamepad)
Scroll x5|Ninja Castle (ZL Gamepad)
Always have 50 Shuriken|Ninja Castle
10 Lives|Fruit Cart (ZL Gamepad)
for which version of game? and Region?
think this simple edit will work for an updated infinite health code? lol
edit: tested it and it works!
perhaps most codes that have one line changed across updates will work too specifically to 30000000 109657EC
DLC 2 is going to be a breeze lol
Just a quick question; would a dump of v1.4.0 help you out any?
Yes. I designed it to be fixable by changing one line. In fact you found the same base address I am using (which makes sense because there is only one that works). But you probably still don’t quite have an appreciation for the amount of time i put in to making all of the codes easily updatable by changing merely that one line. Lol. Yes it’s easy to replace the one line, but making most of the codes run off of the same pointer such that you only have to change one line is where a lot of work went into in the past.
Sadly very few codes stayed working with a one line fix this time around. So I will likely have to put even more work in for when they inevitably release updates to fix glitches.
Edit: ....I just realized, I’m guessing you copied the first line from the codes I actually did post so far and then did some experimenting ? Lol.
— Posts automatically merged - Please don't double post! —
No dumps are needed from anyone else. But thank you for offering to help.
Ah, that's good to hear. Last time it took me hours to upload a dump file; ripping it from the game took me less than that. So, why do you no longer need dumps? You already have one, I assume?
As I sorta mentioned in my last post; I made as many codes as I could be based off of the same pointer, I used a pointer that I confirmed worked on every dump I was given from various people. After that, when updates happen, I just have to find where the pointer moved to and the codes will be fixed, and since it’s essentially the same pointers that worked on all versions before the update, I can be confident it will work again on all versions.
pretty much lol. the one line update change works for a few codes like press b to run fast and moon jump and infinite health but I tried other codes like infinite stamina and the instant champion powers recharge codes but they didn't work. I guess some codes aren't as simple a fix as I thought. I simply compared lines in your old codes and used the updated one line in one of your new released codes and tested which ones work
I appreciate the hard work you put into these codes and updating them
one thing to note is that editing one line with the new one doesn't fix everything. for example I had infinite health but when I fell down a pit the game glitched and let me fall without dying and Link glowed red during the initial trials before the ballad of the champions trials where Link is a given a weapon that sets his hearts to 1/4th a heart. apparently using a code to set the hearts to fill up all the way while the weapon tries to set Link's hearts to 1/4th causes a glitch where Link is stuck glowing red instead of flashing red at low health. The moon jump code however functioned perfectly.
Is someone able to provide the memory address interval to search for infinite amiibo uses on PAL?
Latest version (should be 1.1.0 iirc) and EU region
New code for Nintendo Land
Instant Bow Charge|Battle Quest
The max value the game reaches when the bow is fully charged is 0x3F828F59 most likely interpreted as a float, but if you set it to a value greater than 1 it won't recognize the charge and I couldn't find another value that tells the game that the bow is fully charged. Small drawback is that it will show every 2 seconds some charging sparkles.
Instant Sword Charge P1|Battle Quest
If you don't want to be able to do normal swings use this code
Always Sword Charged P1|Battle Quest
Hi! does anyone know the code that makes you lose coins instead balloons? (mk8 wiiu)