Hacking Post your WiiU cheat codes here!

zeldaism

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Yup, here it is:
Infinite Time[CuriousTommy]
30000000 119E55C0
10000000 40000000
31000000 00000C70
30100000 00000000
10000000 40000000
31000000 0000009C
00120000 0000FFFF
D0000000 DEADCAFE
Notes: Credit also goes to CosmoCortney & Kurayami

You must use the latest version of TCPGecko in order for these codes to work!
Thank you! :yayu:
 

Famicon

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I don't believe JGecko and loadiine work together. JGecko works with the disc versionsof games

Ok then what does work with Loadiine? JGecko connected with the Loadiine game just fine, the only problem was injecting codes. It didn't get them, but it didn't freeze at all.
 

Missing Number

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Forgot to post these...

Hyrule Warriors 1.10.0

Character Select
Legend mode
35613296 00XX00YY
Free mode
3561328C 00XX00YY
00 - Link
01 - Zelda
02 - Sheik
03 - Impa
04 - Ganondorf
05 - Darunia
06 - Ruto
07 - Agitha
08 - Midna
09 - FI
0A - Girahim
0B - Zant
0C - DEFEAT
0D - Lana

2C - Cia
2D - Volga
2E - Wizro
2F - Twili Midna
30 - Young Link
31 - Tingle

32 - Ganon <-- Fun in maps not meant for him however cannot use items :/
33 - Cucco ""
39 - Medli

XX is player 1, YY is player 2
 
Last edited by Missing Number,

Famicon

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Alright, I figured it out. JGeckoU DOES work with Loadiine games while pyGecko is on, but it's the code injector that doesn't work yet. For that I need the disk. I assume there isn't a version of pyGecko for Loadiine that's compatible with JGeckoU's code injector yet? Or a version o JGeckoU of which the code injector works with Loadiine?
 

Divengerss.

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| Mario Kart 8 v4.1 [PAL] |

  • Some Statistic Modifier.

    Total Coins Value [PAL] {Memory Viewer}
    2F748128 XXXXXXXX

    Change Coins Value [PAL]
    00020000 2F748128
    XXXXXXXX 00000000

    Total Victory Value [PAL] {Memory Viewer}
    2F748658 XXXXXXXX

    Change Victory Value [PAL]
    00020000 2F748658
    XXXXXXXX 00000000

    Total Defeat Value [PAL] {Memory Viewer}
    2F74865C XXXXXXXX

    Change Defeat Value [PAL]
    00020000 2F74865C
    XXXXXXXX 00000000

    Total Drift Value [PAL] {Memory Viewer}
    2F748134 XXXXXXXX

    Change Drift Value [PAL]
    00020000 2F748134
    XXXXXXXX 00000000

    Total Mini-Turbo Value [PAL] {Memory Viewer}
    2F74813C XXXXXXXX

    Change Mini-Turbo Value [PAL]
    00020000 2F74813C
    XXXXXXXX 00000000

    Total Super-Mini-Turbo Value [PAL] {Memory Viewer}
    2F748140 XXXXXXXX

    Change Super-Mini-turbo Value [PAL]
    00020000 2F748140
    XXXXXXXX 00000000

    Total Synchronized Jump Value [PAL] {Memory Viewer}
    2F748130 XXXXXXXX

    Change Synchronized Jump Value [PAL]
    00020000 2F748130
    XXXXXXXX 00000000


    XXXXXXXX = Value
    3B9AC9FF = 999999999 (crash possible)
    000F423F = 999999
    00002710 = 10000
    000003E7 = 999
    000001F4 = 500
    00000000 = 0
 
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jbuck1975

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Alright, I figured it out. JGeckoU DOES work with Loadiine games while pyGecko is on, but it's the code injector that doesn't work yet. For that I need the disk. I assume there isn't a version of pyGecko for Loadiine that's compatible with JGeckoU's code injector yet? Or a version o JGeckoU of which the code injector works with Loadiine?
That's what I meant the codes don't work with JGecko and loadiine. From what I understand JGecko is setup for it but loadiine isnt. Something about it will break something in loadiine if they implement it into loadiine. This was something I had conversation with bullywiiplaza just last week. Unless there is a new version out since then.
 

Takeru Takaishi

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Good morning, someone speaks Spanish?

I would like to help me to use the codes for the Hyrule Warriors v. 10.0 (USA) for loadiine (by loading the web exploit).

Do not know how to follow the steps, and put the TCPGecko in App SD, and run the exploit as always, goes in the Homebrew and choose the application, but it says:

-- TCPGecko Instaler --
Press A to install TCPGecko.
Press X to install TCPGecko With CosmoCortney's codehandler ...


Press home button to exit.



And not install anything, I give the "A" and "X" (using the game pad) and is not installed only comes to the screen of Wii U, and if I give back to mii channel (which is where runs the exploit) me again appears to install, but does not work.

And not want to connect the PC (I guess because the TCPGecko is not installed)


I hope someone can help me (especially if I say it in Spanish or there XD try to translate or use the google translator). Since I want to use it to get runes, have more materials, etc.

Greetings and thanks for reading my message.

- - - - - - - - - - - - - - - - - - En español - - - - - - - - - - - - - - - - - - - - - - - -

Buenos días, alguien habla español?

Quisiera que me ayudaran a poder usar los códigos para el Hyrule Warriors v. 10.0 (USA) para el loadiine (cargandolo por el exploit web).

No se como seguir los pasos, ya puse el TCPGecko en App de la SD, y corro el exploit como siempre, sale en el Hombrew y elijo la aplicación, pero me dice:

-- TCPGecko Instaler --
Press A to install TCPGecko.
Press X to install TCPGecko with CosmoCortney's codehandler ...


Press home button to exit



Y no instala nada, le doy al "A" y a la "X" (usando el game pad) y no se instala solo se sale a la pantalla del wiiu, y si le doy de nuevo al canal mii (que es donde corre el exploit) me aparece de nuevo para instalar, pero no funciona.

Y en la PC no quiere conectarse (me imagino porque no se instaló el TCPGecko)


Espero que alguien me pueda ayudar (sobre todo si me lo dice en español XD o ahí trato de traducirlo o usar el traductor google). Ya que quiero usarlo para conseguir runas, tener mas materiales, etc.

Saludos y gracias por leer mi mensaje
 

Famicon

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That's what I meant the codes don't work with JGecko and loadiine. From what I understand JGecko is setup for it but loadiine isnt. Something about it will break something in loadiine if they implement it into loadiine. This was something I had conversation with bullywiiplaza just last week. Unless there is a new version out since then.
Maybe someday they'll implement loadiine successfully, in the meantime if we wanna cheat, we need the game disk.
 

jbuck1975

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Maybe someday they'll implement loadiine successfully, in the meantime if we wanna cheat, we need the game disk.
Or use tcpgecko dot net and manually poke the code to address. But I have found that some of these codes not working with mine. And I'm having to find them on my own.
 

Takeru Takaishi

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Maybe someday they'll implement loadiine successfully, in the meantime if we wanna cheat, we need the game disk.

Or use tcpgecko dot net and manually poke the code to address. But I have found that some of these codes not working with mine. And I'm having to find them on my own.

thank you very much for the clarification, shame that can not be used: '(
 

Famicon

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Or use tcpgecko dot net and manually poke the code to address. But I have found that some of these codes not working with mine. And I'm having to find them on my own.
It's tough finding the addresses for ingame values with TCPGecko. At least much harder than with Dolphin, thanks to which I've poked a bunch of values where no one else cares to make codes for. :D
 

TheWord21

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nah I'm done with Dkc TF, I've already released my codes\mods in my signature. I doubt mind doing some testing for you when I get a chance but it would be this weekend before I have any time. you can feel free to try mine as well, but my stuff only works with loadiine currently. looking for a way around that. ^_^

So, basically, I'd need Loadiine for things like God Mode?
 

Thomas83Lin

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So, basically, I'd need Loadiine for things like God Mode?
Nope not at all. the same could be made with ram codes. I just used a different method that didn't rely on the code handler at the time. My moon jump code really benefited from this, cause I'm not sure a masked button activated moon jump code could have been created without. Things may have changed since then.
 
Last edited by Thomas83Lin,

BeRnYGP

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thank you very much for the clarification, shame that can not be used: '(

Como te dijeron, algunos juegos no funcionan si estas usando Loadiine. Lamentablemente JGecko y TCPGecko fueron creados para usarse con disco, no con el Loadiine. Es muy poco probable que te funcione para Hyrule Warriors ya que ese juego usa demasiada memoria y por lo mismo no respondería de forma apropiada. Y aunque lograras activarlo con JGecko, los códigos aquí creados son para su versión en disco. Tendrías que buscar tus propios códigos, de todas formas :(
 

Anoymous_001

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Only search 10000000 - 45000000. If that doesn't work go lower

I tried that. It just crashes after dumping data.

I also noticed that I have an another error too -

Capture.PNG


Here are the full details of the error message above -

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Krish\Documents\Wii U Homebrew\TCP Gecko.NET\gecko.xml' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
at AMS.Profile.Xml.SetValue(String section, String entry, Object value) in C:\Users\**\Desktop\tcp-gecko-dotnet-master\Gecko dNet\external\Xml.cs:line 225
at GeckoApp.MainForm.ImgFormat_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\**\Desktop\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:line 2453
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at GeckoApp.MainForm.SetComboboxValue(String section, String entry, Int32 defaultValue, ComboBox box) in C:\Users\**\Desktop\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:line 252
at GeckoApp.MainForm.MainForm_Load(Object sender, EventArgs e) in C:\Users\**\Desktop\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:line 181
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Gecko dNet
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Krish/Documents/Wii%20U%20Homebrew/TCP%20Gecko.NET/Gecko%20dNet.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

TheWord21

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Nope not at all. the same could be made with ram codes. I just used a different method that didn't rely on the code handler at the time. My moon jump code really benefited from this, cause I'm not sure a masked button activated moon jump code could have been created without. Things may have changed since then.

Ah, I see... but, if I remember your words correctly, you said that some addresses are blocked by protection. So, if Loadiine is no longer a necessity, what do I need instead, good sir? Or, are those instructions located in your mods?
 

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