Pokémon Sun and Pokémon Moon Become Fastest Selling Games in Nintendo History

Nintendo 3DS Games Sold 3.7 Million Units in Less Than Two Weeks:

3DS_PokemonMoon_boxart_temp.jpg

After becoming the most pre-ordered video games in Nintendo history, Pokémon Sun and Pokémon Moon – the latest games in the wildly popular Pokémon franchise – have now become the fastest-selling games that Nintendo has ever launched in the Americas. In less than two weeks, Pokémon Sun and Pokémon Moon for the Nintendo 3DS family of systems sold a combined total of 3.7 million units. That’s an 85 percent increase over Pokémon X and Pokémon Y – the previous record holders for Nintendo’s fastest-selling games – during the same period when those games launched in 2013.

“With these huge sales figures, Pokémon Sun and Pokémon Moon have proved themselves as two of the hottest video games to buy this holiday season,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With great reviews and outstanding fan response, these next iterations in the Pokémon series are sure to please any player in the family.”

All Pokémon-related software has sold more than 280 million units* worldwide since launching with the Pokémon Red Version and Pokémon Blue Version games in 1996. The Pokémon Red Version and Pokémon Blue Version games are both available for download in Nintendo eShop for Nintendo 3DS. Other notable launches in the Pokémon series include Pokémon X and Pokémon Y (15.64 million games sold globally life-to-date), Pokémon Omega Ruby and Pokémon Alpha Sapphire (13.18 million games sold globally life-to-date).

In Pokémon Sun and Pokémon Moon, Pokémon Trainers-in-the-making head to the game’s new Alola Region – a series of tropical islands – to catch, battle and trade Pokémon. By discovering new Z-Moves, Pokémon can unleash powerful attacks in battle. The new Poké Ride feature allows certain Pokémon to help people get to places they wouldn’t be able to reach by using human strength alone. In addition to three new partner Pokémon, players can catch a host of new Pokémon, as well as the unique regional variants of some familiar favorites.

:arrow:Pokemon Sun & Moon Official Site
 

dimmidice

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I don't. Gyms got boring, and cheap. The challenges method switches things up and at least is more interesting than the gyms mentality was for me. I appreciate this change.

I also appreciate how finally battle animations are fast enough to leave on, and that the game's input lag is at last on par with the GBA games.
Agreed. I like trials and i'm looking forward to them changing stuff up in future games. The whole gym idea really was getting incredibly stale.
 

Deleted member 473940

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Funny thing is, it was probably the worst Pokemon game.

I fell out on 5th gen and this was a lot worse.

With 5th gen, I was not open to accept the different things they brought to it, but with this I was ready for all changes. Yet they bring nothing but annoyance
 

gnmmarechal

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Funny thing is, it was probably the worst Pokemon game.

I fell out on 5th gen and this was a lot worse.

With 5th gen, I was not open to accept the different things they brought to it, but with this I was ready for all changes. Yet they bring nothing but annoyance
That's a little too harsh.
 
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Pluupy

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And i hope this is the last ever pokemon game and TV SEASON and movie whatevers.

Also hope we can get new F-Zero or Metroid game worthy of suceeding super metroid and new kid icarus game :P
hahaha-no.gif


I just hope we get gyms back.
I don't feel gyms added anything to Pokemon games besides an unnecessary formality of the pokemon league. Badges mean nothing.

If they do bring in more gyms, I'd like them to be more challenging. I'd like the pokemon league overall to make me feel accomplished.
 
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Xzi

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If they do bring in more gyms, I'd like them to be more challenging. I'd like the pokemon league overall to make me feel accomplished.
At the very least a new game+ mode with scaling levels for trainer and gym leader Pokemon would be good. Unfortunately they're quickly moving in the opposite direction, in Sun/Moon half the damn game is a tutorial.
 
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Deleted member 473940

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That's a little too harsh.
Just my opinion.

The game is extremely short. If it was at the pace of x and y, I would probably finish it within a few hours. Not even speed running.

They slowed down the pace of the game extremely to make it longer. Animation times are annoying, loading within the same area takes a few seconds, z moves take bloody 2 minutes, constantly holding my hands... Oh you can't go to the right. Why? Just because you can't, game wants you to go to the left.
Also I thought they said that sizes are finally going to compare to character sizes. But hardly that's the case.
The trials are piss easy. The game is piss easy.
It feels harder because of the battles. Everyone has faster Pokemon then the ones you can catch. EVERYONE. The Pokemon that are available on your journey are atrociously slow and will get outsped by anything the opponents throw at you. Unless you spend some time for rare encounter or something good. The encounter system in this game is bad. Not enough areas so there are way too many 1℅ and 5℅ encounters. Spent 30 hours for bagon and about 40 hours to catch castform.

Online functionality went backwards. Bottom screen had everything we need. But what do we get? Festival plaza. I never gave a fuck about the gimmicks they added. I was only ever concerned with the main aspects of the game.

Anyway. I could go on with the negatives forever. But as I said, it's only my opinion. I am wanting to embrace the changes and hoping that it's a bridge to a better game in the future.
 
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Skelletonike

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First Pokemon I have truly enjoyed in a very long time (and I buy them all), so I'm pretty happy they've been selling so well.
Hopefully the next games will also have more story and collectibles.
 

deSSy2724

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The 3DS system is the most hackable system out there and they still say piracy is killing Game Companies......... yeah, for sure :teach:
 

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