Pokémon Nova Sun & Umbra Moon: Fully-featured, challenging Sun/Moon ROMhacks!

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Dio Vento, Feb 25, 2017.

  1. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    [​IMG][​IMG]

    ROM hack of: Sun and Moon (3DS)



    Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties.

    Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.​

    [​IMG][​IMG]

    These mods are very expansive. In addition to Trainers, Nova Sun and Umbra Moon also feature edited:
    • Wild Pokémon availability (in three different ways!)
    • Wild Pokémon hold items
    • Item availability in Poké Marts and from special vendors
    • Evolution methods for Trade Evolutions and "Level up in a specific area/version" Evolutions
    • And much more!

    [​IMG][​IMG][​IMG]

    [​IMG]Trainer Changes[​IMG]

    view spoiler for detailed information
    • Harsher Level Curve: Balanced to the EXP Share!
    • All-new Trainer teams, designed from the ground up, many featuring six Pokémon!
    • All Captains, Kahunas, and other bosses have six Pokémon!
    • Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer's team during the main story!
    • Totems are powered up and pack new strategies!
    • Post-game Memento Blisseys added to Battle Buffet in Hau'oli City!
    • Trainers are capable of EV Training their Pokémon!
    Warning: Spoilers inside!

    [​IMG][​IMG]

    [​IMG]Wild Pokémon Changes[​IMG]

    view spoiler for detailed information

    There are four builds available of NS/UM! They only differ in Wild Pokémon availability:
    • Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Island Scan Pokémon are available in the wild normally. Most nocturnal Pokémon are available in the day (rarer than they are at night, usually). The converse is true for diurnal Pokémon. Rare and interesting Pokémon have been moved into more common slots.
    • Leveled Build (Recommended!): Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with NS/UM's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit.
    • Expanded Build: Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here to see where you can catch every Pokémon!
    • Lite Build: No changes to the Wild Encounter Tables of Sun and Moon were made.
    All (non-Lite) Builds feature the following:
    • Island Scan Pokémon are available in the wild!
    • Rarity within areas adjusted!
    • Certain patches of grass are optimized for painless and early SOS EV training!
    • Lots more Wild Hold Items! (Even in Lite Build)
    • Meowth, Wimpod, Murkrow, Pikipek, and more can now hold Bottle Caps or Golden Bottle Caps in the wild! (Even in Lite Build)
    Warning: Spoilers inside!

    [​IMG][​IMG][​IMG]
    [​IMG]Item Changes[​IMG]
    view spoiler for detailed information
    • Less useless junk in Poké Marts!
    • Sacred Ash available in addition to Revive. Revives cost much more, to discourage their use in battle (Sacred Ash is unusable during battle).
    • Competitive consumables are available in standard Poké Marts!
    • Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orbs. Don't forget to grab a Discount Coupon at the door!
    • Konikoni's Incense Shop sells the six EV Reduction Berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team!
    • Full list of Shop Changes.
    Warning: Spoilers inside!

    [​IMG]Evolution Changes[​IMG]

    view spoiler for evolution methods
    • Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods.
    • Non-Eevee Pokémon that evolve in specific areas now have alternate methods. You can still evolve them through their normal level-up locations.
    • Version-based Evolutions now Evolve using the Sun or Moon Stone.
    Warning: Spoilers inside!

    [​IMG]Other Changes[​IMG]

    • Custom Title Screens!
    • Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn't apply to Event eggs or Traded eggs.
    • Switch Mode no longer reveals the incoming Pokémon.
    • Custom Banner and Icon for .cia installs!
    • An in-game trade for a 6IV Ditto (holding a Destiny Knot) now exists!
    • Learnsets have been adjusted to provide better access to moves, particulary in Expanded and Leveled Builds. Species no longer "miss out" on moves because they were encountered at a high level, and most "Level 1" moves have been added to the standard level-up learnset. All Pokémon movesets remain 100% legal. Only moves in the Level-up learnset have been adjusted.

    [​IMG]Limitations[​IMG]
    • Unlike in RR/SS, I cannot add Triple, Rotation, and Horde Battles to the world. I also cannot turn Single Battle trainers into Double Battle ones.
    • Enemy Trainers cannot use unique Z-Moves like Extreme Evoboost or Malicious Moonsault.
    • Certain battles won't force you to black out if you lose, instead progressing the story the same as if you won. I can't change this function.
    • Island Scan Pokémon normally cannot SOS or be SOS'd, so to preserve legality in NS/UM when encountered without Island Scan they simply SOS for normal Pokémon that are in their area's encounter table. In the Expanded Build, they can be SOS'd like any other Pokémon.


    [​IMG]Installation Instructions[​IMG]

    SaltySD Installation (CFW) (Recommended Method)
    Requirements: N3DS/3DS/2DS with Luma3DS CFW (6.0+), Pokémon Sun or Moon (Cartridge or eShop)
    • You need to be on Luma3DS v6.0 or later. All 3DS models on firmware versions 11.2 or lower can install CFW using this guide with no additional purchases/hardware/games necessary.
    • Update Pokémon Sun or Moon to Version 1.1 if you haven't already done so.
    • Download and unzip the SaltySD pack for the Version and Build you want to play.
    • If your language isn't English, run the NonEnglish.bat file.
    • Copy and paste the contents of the SaltySD pack directly to the root of your 3DS's SD Card. Merge and overwrite if prompted.
    • Hold SELECT when booting Luma3DS (this is when you turn on the 3DS if you're using A9LH)
    • Enable the option "Enable region/language emu. and ext. .code" and press START to save. This is a persistent option, you don't have to do it every time you want to play NS/UM. This option is called "Game Patching" in certain builds of Luma.
    • Boot up your cartridge or eShop copy of Pokémon Sun or Moon and the romhack's modifications should be present!
    • Back up your game save with JKSM, start a fresh save file, and enjoy the mod!

    .CIA/.3DS Installation (CFW)
    Requirements: N3DS/3DS/2DS with Luma3DS CFW, Decrypt9WIP and FBI installed, Pokémon Sun or Moon (Cartridge or eShop)
    Warning: Spoilers inside!

    HANS Installation (Homebrew Launcher, no CFW) (Not Recommended)
    Requirements: NEW 3DS with a way to launch Homebrew Launcher (Soundhax works on all firmware versions), Pokémon Sun or Moon (Cartridge or eShop)
    Warning: Spoilers inside!

    [​IMG]Notes[​IMG]

    • Any retail cartridges in the "Requirements" area can be replaced by a Sky3DS cartridge, but a Sky3DS cartridge cannot run Nova Sun or Umbra Moon directly. Installed CIAs can be used instead of eShop copies on CFW setups. If you haven't done so already, please purchase Pokémon Sun or Moon! They're excellent games and if you enjoy them (or this mod), Game Freak deserves your money.
    • The GARC file that contains Sun and Moon's Encounter Data is 330MB. Unfortunately, that means that distribution packs for this mod (aside from Lite Builds) are quite large (338MB to 1.1GB) and will take quite a while to download.
    • If you're running this with HANS or SaltySD, it will use your regular Sun/Moon save file. To back up your original save file on a Homebrew or CFW setup, use JKSM.
    • You cannot install Nova Sun alongside a .cia/eShop copy of Sun. The same restriction applies for (Umbra) Moon.
    • This mod is capable of local multiplayer. If you're using SaltySD to load the mod, it's capable of online multiplayer. There is no evidence to suggest that Nintendo can or will detect or ban you for going online with Nova Sun or Umbra Moon, but the absence of evidence is not the evidence of absence in this case. It's best to avoid using Game Sync while using any Sun / Moon mods.
    • Since this mod makes no changes to save file structure, it works perfectly fine with Pokémon Bank.
    • Text has been edited for the English language only.
    • Any Sun/Moon code.bin patches for v1.1 of Sun/Moon will work with the SaltySD versions of the mod. If you want to use extra code.bin patches on the .3DS or .CIA versions of the mod, make sure you're using patches designed for Sun/Moon v1.0. Do not apply a "SaltySD" Patch to the SaltySD versions of the mod; they already use a customized SaltySD patch to load the mod files.
    • This is NOT designed for Nuzlocke play. I don't believe a Nuzlocke of this game will be possible, let alone an enjoyable game experience.

    [​IMG]Special Thanks[​IMG]

    • Kaphotics: for creating the stellar PK3DS.
    • SciresM: For making everything possible and coding the tools that form the base of PK3DS.
    • evandixon: For 3DSDotNetToolkit.
    • Reisyukaku: For Ohana3DS.
    • smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks.
    • shinyquagsire23: For SaltySD, making installation a snap on CFW systems and further bypassing the need for a pirated game install.
    • neobrain: For Braindump.
    • dnasdw: For 3dstool.
    • WolfLord: My dedicated beta tester, without her help this mod would be much more broken and much less fun.
    • Nintendo/GAME FREAK: For making a game series I've been devoted to for my entire life.

    [​IMG]Let's Plays[​IMG]
    Message me if you're doing a YouTube playthrough of these ROMs! I'll feature you in this section.
    The first six complete Let's Plays will have their team immortalized in a post-game Trainer on Poni Island!
    Addition to the romhack pending approval. No inappropriate or blatantly "Internet Alias / Channel Promotion" Trainer names. Must also complete the postgame content on Poni Island.

    [​IMG]Change Log[​IMG]
    Current Version: v1.4 (3/21/2017)​
    • Major Update! Adjusted learnsets of every Pokémon to better work with Expanded and Leveled Builds! Useful moves before capture level are now learned later (in addition to their normal learn levels).
    • Most "Level 1" moves have been made available via level-up.
    • Increased Level of Totems except for Kommo-o and Mimikyu
    • Minor Trainer changes
    • Fixed a minor text error
    • Expanded Builds: Fixed a grass patch that had Level 6 as its minimum encounter level instead of Level 46
    • Expanded Builds: Fixed Hippopotas availability in the Haina Desert
    • Expanded Builds: Elemental Monkeys can now SOS call the Monkey they are weak to
    • Expanded Builds: Makuhita is now available on Route 2
    • Expanded Builds: Togepi is now available on Route 3
    • Expanded Builds: Riolu is now available on Route 10
    • Expanded Builds: Houndour is now available at Memorial Hill
    • Expanded Builds: Pumpkaboo can now SOS for its other sizes
    • SaltySD Packs: Fixed Max Repel availability after completing six Trials
    • Distribution Packs: Fixed Umbra Moon including a default Shop.cro file
    • Distribution Packs: Removed unnecessary code.bin file from Distribution Packs

    Version 1.3 (3/12/2017)
    Warning: Spoilers inside!

    Version 1.2 (3/8/2017)
    Warning: Spoilers inside!

    Version 1.1 (3/7/2017)
    Warning: Spoilers inside!

    Version 1.0 (2/25/2017)
    Warning: Spoilers inside!


    [​IMG]Downloads[​IMG]
    Download Here!

    .7z files can be extracted with 7-Zip.
    [​IMG]
    This project took over 375 hours of work (plus 40 hours of testing!) to complete, and while it was a labor of love, I won't turn you down if you want to buy me a beer. Or a pizza.
     
    Last edited by Dio Vento, Mar 21, 2017 at 11:26 AM


  2. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    Reserved
     
    Fil o_O likes this.
  3. zaczac

    Newcomer zaczac Member

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    O_O Deff going to try this out, looks like you put a lot of work into this, Thanks!
     
  4. Jackson Ferrell

    Member Jackson Ferrell Naked Banana

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    That's awesome! Good work! :)
     
  5. Soulsilve2010

    Member Soulsilve2010 GBAtemp Regular

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    So awesome to see you finally release this!Great work and thank you for making this. :grog:
     
  6. ShadowOne333

    Member ShadowOne333 GBAtemp Guru

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    Nova Sun?
    Why not Lux Sun, Lumen Sun or Ignis Sun?
    Since you went for the latin word for Shadow for Umbra Moon, perhaps one of those might suit better? :P
     
    DrkBeam likes this.
  7. Trainiax

    Member Trainiax Certified Genius

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    If my LP used cheats (NTR to make game easier) would that still count?
     
  8. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    Why would you play a challenge ROMhack and then use cheats to make it easier? (No, it wouldn't)
     
  9. Reserved

    Member Reserved GBAtemp Regular

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    Yes, I love you too.

    Seriously, though, I'm so happy! Thank you for all your hard work. I think I've already expressed how much I love your mods in other posts, though, so I'm just going to leave it at that because I need to start these games right now.
     
    Dayfid and Dio Vento like this.
  10. Trainiax

    Member Trainiax Certified Genius

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    Because I'm awful at Pokemon. It would only really be no outlines, pokeballs and maybe 100% catch
     
  11. DrkBeam

    Member DrkBeam GBAtemp Regular

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    This, lumen and umbra like bayonetta
     
  12. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    No outlines is fine. if by "pokeballs" you mean infinite pokeballs, you should be aware this rom hack already sells all pokeballs for 90% off! 100% catch is definitely a cheat.
     
  13. Trainiax

    Member Trainiax Certified Genius

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    Oh! Well then I'm good with that! For some reason NTRViewer glitches for me, so I hope PepperTV gets released soon or I fix NTRViewer.
     
  14. AnalogMan

    Member AnalogMan GBAtemp Maniac

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    When you say this does online multiplayer, does that mean it has patch v1.1 embedded into it or is it compatible if we install patch v1.1? Is there a dummy update patch to be rid of the prompt if the update is embedded?
     
  15. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    Personally, I like kit-kat.

    — Posts automatically merged - Please don't double post! —

    If you're playing on a SaltySD build, just update the game normally before playing. It will embed v1.1, but some files updated in v1.1 will be overwritten by NS/UM (one example is the "learnset" list, which was changed slightly from Sun/Moon v1.0 > 1.1. Don't worry, NS and UM have the fix for movesets like Kadabra built in! I actually hacked that in before Nintendo fixed it properly). Go online at your own risk, but it should work alright.
     
  16. Trainiax

    Member Trainiax Certified Genius

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    That's what I use. When I was on 11.2 it worked fine but now on 11.3 menus and title work fine but overworld and anything else just blackscreen.
     
  17. PedroKeitawa

    Member PedroKeitawa GBAtemp Advanced Fan

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    I play and finish Radiant Dawn Hard Mode with evrybody alive...i accept this challege. After i install the Moon version on my system of course.
     
    Hoppy, MaK11-12 and fenixcumber like this.
  18. AnalogMan

    Member AnalogMan GBAtemp Maniac

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    And if I prefer to build a CIA instead? Would I just refrain from updating it?
     
  19. Dio Vento
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    Member Dio Vento GBAtemp Regular

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    That is correct. Installing an update to a CIA of NS/UM will lose you many if not all features of the rom hack. If you really want to have the custom launch banner/icon, you can do something incredibly silly: build and install a CIA of the game, update the game, then use the SaltySD pack on the already modified rom.
     
  20. KariRaquan

    Member KariRaquan GBAtemp Regular

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    Thanks a lot my guy!!
     

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