I don't use cbhc, I start hbl from the quick launch menu then I lick mocha, I go back to the home menu screen ( no message appear), then go to hbl and loadiine. Nothing more than thatMocha + cbhc, right? 'cause I have Haxchi installed too.
I don't use cbhc, I start hbl from the quick launch menu then I lick mocha, I go back to the home menu screen ( no message appear), then go to hbl and loadiine. Nothing more than thatMocha + cbhc, right? 'cause I have Haxchi installed too.
Interesting, I forgot the quick menu. I'm gonna try, thanks!I don't use cbhc, I start hbl from the quick launch menu then I lick mocha, I go back to the home menu screen ( no message appear), then go to hbl and loadiine. Nothing more than that
You are welcome, some people don't use the quick start menu because it is "dangerous" your wii u stand by mode must be activatedInteresting, I forgot the quick menu. I'm gonna try, thanks!
Well, go to the internet browser, touch mocha, then you go to the home screen and go to the hbl again then touch loadiine and you are readyOkay, maybe it's because I'm not loading HBL from Mii Maker? I''m doing the following:
New Mocha build https://gbatemp.net/attachments/mocha-cfw-zip.77927/ (Credits: Dimok how created mocha and Shinigati who compiled this new mocha version)
- put Mocha.elf on both your Sd and Hdd (wiiu/apps/mocha.elf)
- Put HBL on SD and your HDD
- Put Loadiine in both your SD and HDD
- run mocha from HBL (I'm using either browser method or Haxchi)
Once Mocha has been launched, your SD card will no longer work (that is why you need to put HBL, Mocha and Loadiine in your HDD).
--When I launch Mocha, the light on my HDD does nothing and when I go into HBL it's the same programs from the SD.
Every homebrew trying to access the SD card will read the first FAT32 partition from USB.
so, put your games into :
USB1:/wiiu/games/Title/ content+code+meta folder here
--The following is my folder structure: D:\wiiu\games\Hyrule Warriors [BWXXXX]
Run HBL again (from miimaker) and now it will list all homebrew located in usb:/wiiu/apps/
then select loadiine and there you go, all the games you put in your HDD are available to use
---This is what I don't get. When I go to MiiMaker HBL does not run. If I run HBL from the icon on the homescreen and then Loadliine no games show.
I'll try that when I get home....thanks.Well, go to the internet browser, touch mocha, then you go to the home screen and go to the hbl again then touch loadiine and you are ready
Yeah that didn't work. When I try and launch Mocha from the browser just a white screen. I can launch haxchi>hbl>Mocha it will then load but does not appear to be reading from the HDD.I'll try that when I get home....thanks.
Nope. That's why it's useless. [For me atleast]will this cfw mocha work with wup installer? install wup from usb fat32 to usb wii disk?
Nope. That's why it's useless. [For me atleast]
You're better just format your HDD to Wii U format and install games to sysmenu.
For me it is the same as using a sd card (with with a lot more space, and I can also put wii and gamecube game into the same hdd)FAT32 support in mocha is a work in progress and even has developer flags enabled. How stable has this been for those who are using it?
For me it is the same as using a sd card (with with a lot more space, and I can also put wii and gamecube game into the same hdd)
Which means you haven't used it too, too much yet. There's a reason it's labeled as WIP FAT32 support. Also it should be different than using an SD card. Loading games like Star Fox whatever, where they made a bunch of microsized files, should load up much faster from a HDD than from an SD card...
I have used it sometime and I will say it loads the same (for me), the FAT32 driver implementation on the wii u is very bad. Some people said that loading times were better on their sd cards.
Pokken had the same problems when using the hdd as when using a sd card.
Yeah, you are welcome. Maybe someone could take the source code and work on it.So it's still heavily a WIP. Got ya. Thanks for the update friend!!!
Yeah, you are welcome. Maybe someone could take the source code and work on it.
Maybe, but he is busy, maybe someone with more free time can help with this.It seems dimok himself implemented the FAT32 native support, so I'd assume he'd be the one working on it on his free time?