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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by chronoss, May 19, 2016.
I need Story of Seasons: Trio of Towns EUR version plugins, please
Go here its the actually plugin that is made and updated normally.
thats a US plugin...not EU
Is there anyway to remove the deploy limit in history mode maps that have them?
ei bro, i was wondering why is the all material cheat wasnt working.?
As Sora says, is only for the US version, not for the European version. It is easier for me to play in Spanish than in English
I actually tried and got the no outlines hack to work (not the one with Luma game patching but the one with ntr) I'm trying to get the money codes to work, but they crash the game for some reason. Also, a lot of the GateShark codes are different from the SuMo ones so translating them takes a longer time. If I get something good I'll put it here. For now I don't think someone wants the no outlines hack when you can do it with Luma
bottom screen, there should be an "!" when you use the code, press it and it'll tell you how to use it
I am attempting to modify the original Sun and Moon cheat plugin by AnalogMan for Ultra Sun and Ultra Moon so I can get it to work on my O3DS
Would it be as simple as modifying the GateShark.txt file included in the source? The entire menu itself is custom written in C, which probably explains how he managed to get the plugin size to compile small enough for Mode 3 O3DS'. Shame gateshark2ntr compiles plugins far too big even if I just want a single cheat (EXP modifier) to work
No, the plugin was written completely by hand. You can see it by going into the Gateshark.txt file. It doesn't have anything to do with codes. You would need to translate the gateshark codes into c codes for it to work.
Does anyone have a plugin for Bonds of the skies US and Symphony of Eternity US e-shop game?
Thanks in advance
Hey there! Sorry to bug you guys. I accidentally updated to the newest FE Warriors version (I believe that's 1.2?). 1.1 was not working for me, it would crash before I get to the main screen if I had NTR enabled. Got everything working game-wise, and the screen flashes and the menu appears, but I've not been able to get any cheats to work. Probably because it's built for 1.1 - any chance there's a work around either to downgrade the update back to 1.1 or to have a 1.2 NTR plugin? Thanks a lot!
For the moment I can't update my codes to Fire Emblem Warriors 1.2, you need to search for the 1.1 cia sorry
Is it possible to change a Gateway code into a Gateshark code?
Any way you can edit the code for Shin Megami Tensei: Devil Survivor Overclocked? I'd like to have the first Demon's abilities changed if at all possible.
That's fair! I can wait. Any chance you'd know when you'd be able to update them? No pressure, just want to get an idea.
Thanks for all you do! I really appreciate your time to make all your plugins work.
guys i dont know how to reply to this post without insulting this guy's intelligence or calling him stupid. what do?
(Shrugs) Call me dumb if you want; not like I'll lose any sleep over it.
Let me explain the context of my question for you: I found a Mega Evolution Gateway code for Ultra Moon, made by ymyn. Apparently he says it won't work for Gateshark2NTR, stuff like that. That's why I asked this question...
Rune factory 4 (USA&JPN) cheat plugin please
that context would have been important yeah be sure not to leave that out or you'll have everyone confused thinking that. now that you brought up context instead of assuming we know what you were talking about it can be answered properly.
so anyway as for codes like that they were made with gateshark and don't account for ntr range so they don't work since they are out of ntr range and can't be converted unless a code that works the same is made in ntr range. I can imagine the simplest way to do this is by finding the code again using ntr ranges instead. it's not a simple convert. although it's odd because the mega evolution codes I was able to use without a Gateway by using some tool that activates the gateshark codes over ntr debugger and not using some plugin. luckily @Nanquitas is developing a Gateshark code handler for ctrpf plugins that can make use of these gateshark range only codes so in the future no one will have to worry about having to get an obsolete flashcart to use cheats ever again.