Why didn't you just use Simple FS Dumper with the Full mode? It dumps all the contents of your nand to folders on your SD/ USB Device.
you can just move all of the folders from the SD card to a nand folder then use it.
That would have been convenient, but I was not aware of that program and everyone seems to use ModMii for everything so I figured that would be the thing to do.
Using usb loader GX and Uneek2o with an emunand is different. USB Loader GX uses cIOS to load the titles on the emunand and redirect nand access to where ever the emunand is located, where as Uneek2o is actually running the emulated nand in real time which works slightly better.
Did you make sure you set usb loader gx to look in "usb1:/nands/pl_us/" ? that's the default directory that Uneek2o uses, Uneek2o will read any nand folder that is place in nands, for example "usb:/nands/pl_us/" "usb:/nands/pl_jap/" "usb:/nands/pl_eu/".
I did not know about that either, however I must have accidentally removed the neek folder because I can only load it through emunand, which seems odd to me. Also, none of the loaders that I tried (GX, WiiFlow and CFG) look for a "nands" folder, they all look for "nand" on *SD* first, I had to redirect the custom paths in GX for it to find it, but WiiFlow's menu "pressing the "B" button to switch between channels, usb, etc does not find anything other than GC games even when I set it to look in USB...but as I said GX seems to do just fine but I don't know if I should have a 4.3 emulated nand or stay with the one I have and try them through neek first...
Update: All of my GX software works perfectly, FCEUltra, SNES9X, VBA, and GenPlus as well as ScummVM and USBLGX. Out of all the loaders I have, GX works the best for me. WiiFlow will load to its menu, but only recognizes GC games and when I attempt to load an actual disc game it gives this error: DSI exception and then a code stack and dump. Postloader 4.6 loaded through the HBC and CFG freezes, also it does not recognize the nand/emunand channels, just GC games (as WiiFlow does) (for the record, my GC games are on my SD card under "games" folder, not sure why all the loaders look to SD first when I set it up have the emunand on the USB drive...) and I still have not messed with the Neogamma channel at all.
So, as I said, been using USB Loader GX for almost everything and now I understand the difference between how GX and neek load, but I have some WiiWare games acting up (freezing) that didn't before I downgraded to SM 4.1, so I'm not sure if it's because the games load IOS60 and that's what loads 4.1, but I can't find a list of WiiWare IOSs anywhere so I wouldn't know, but so far these are the games that crash:
Gods vs Humans (freezes at beginning of level 1)
Gyrostar (freezes on loading)
Liight (freezes on loading)
Rubik's Cube Puzzle Galaxy RUSH (freezes on loading)
Anima: Ark of Sinners (freezes on loading)
Boingz (freezes chosing icon)
Castlevania: The Adventure ReBirth (freezes at load but can still access Home menu)
and Aya and the Cubes of Light gives this error: Protected stream "cntnand:2:rvl_packfile.s3d_pack": stream is invalid.
Other than that everything runs smoothly thus far but I will try to restore neek2o to my real nand and attempt the failed to load games through that and see if it doesn't work; however, like I said, before I downgraded SM to 4.1 I had Liight on it and it loaded fine through GX. Also, I've read some people saying that GX won't load the Konami "ReBirth" series of games at all (and cited Castlevania, which as we can see, I have a problem with also) however, I have tried Gradius ReBirth and that plays great. Will test Contra and the others later but I know most of the remakes for the Wii work flawlessly (Bubble Bobble, Bust-a-Move, Blaster Master, Bomberman and Mr. Driller all play great on my emunand through GX).
Thanks to everyone who has helped me explore and better my wii system so far, it's coming along very nicely.