Discussion in 'Wii U - Hacking & Homebrew' started by sabykos, Jun 10, 2013.
your avatar gives it away.
Here's to hoping he posts more progress videos soon. This program has a lot of potential!
he called him Maternal, lol....
Nothing at all.
Seriously though we should just wait when he's done with the project, the last we want is for him to get angry and decide not to release this for good.
This is in closed beta, it exists, but it's not in very good working order yet.
This is why it's in closed beta, because it's not user-friendly or very usable.
It will improve with time. Which means you all need to have some goddamn patience.
This project was not announced when it was almost complete, it was announced when it was first being made.
Who is saying anything about speeding up or being a pest to Crediar. I said good things about that. I heard it was running well. That is all I was told. I did not see anything after that (or before) about pushing for a quicker release.
All things considered, I find it to be very impressive
Raphnet Gamecube controller to USB adapter
Nintendo Gamecube controllers are excellent controllers which are quite appropriate for many PC games. With this adapter, it's possible to use a Gamecube controller on a PC equipped with an USB port. For multiplayer games, many adapters can be used simultaneously.
Standard Gamecube controllers (Official and 3rd party)
Wireless Gamecube controllers (Known to work with Nintendo's Wavebird and an Intec controller)
Gamecube Dance mats (Opposite directions supported)
Should support all accessories which act as a GC controller.
Vibration function supported! Tested with project64 and dolphin. (since adapter firmware 2.1)
Compatible with American, European and Japanese controllers.
Any machine supporting USB HID joysticks. Works fine on Linux, MacOS X and Windows (2K/XP/Win7 32 or 64 bit). Vibration only tested on Windows with project64 and dolphin.
Not the cheapest with 26$ CAD, but definitely the most beautiful and cleanest solution so far.
Does anyone have it and tested it with HID test?
I don't like that it uses NMM instead of memory card emulation. No more memory doesn't work for some games like fire emblem path of radiance. Plus there's no way to transfer our saves from real memory cards.
Well, NMM does emulate the memory card, just in a different way. I'm sure he'll figure out how to fix that eventually, though.
I'd like to believe Nintendont will use improved SD/USB code, which should up the compatibility with NMM.
This is just wishful thinking.
Yeah, Crediar is very talented. I think it will be a matter of "Will he want to" really.
Long ago dev team from DM was working on improving NMM, so I'm sure compatibility will also be improved.
I will be purchasing this next week and posting my results, I pray that it works with HID Test XD
I emailed Raphael from the site and said he will test the adapter with HID test in the next few days.
That's fantastic [Truth], thanks for doing that ahead of time, I'll await on the results, although I'm really hopeful for a positive outcome.
If you are looking for a GC->USB adapter you may take a look at the EMS Trio Linker.
I have one and it's working pretty well on Windows with Dolphin (just remember to get the v2 plus, because the previous lacks analog triggers support!)
Btw, will Nintendont support GC controllers directly on a regular Wii?
yep, sure does
Ok, perfect, I always prefer to use the original controllers if possible.
Can the game ISOs be trimmed with DiscEX (or another trimming tool)?
I tweeted crediar asking him if Nintendont would support multiple .dol games like: Zelda: Collector's Edition, Sonic Gems Collection, etc. He said yes
But he didn't respond to the 64KB question.
I tested the raphnet adapter and it seems to work. Here's the config:
[raphnet.net GC/N64 to USB, v2]
[raphnet.net GC/N64 to USB, v2]
Separate names with a comma.