Nintendont

Discussion in 'Wii U - Hacking & Backup Loaders' started by sabykos, Jun 10, 2013.

  1. WilliamAnderson

    WilliamAnderson Member

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    Thanks for all your help, I went in and made sure to turn on autoload as well and now all my injected games seem to be working like a charm. Playing some Double Dash now. =D
     
  2. AleronIves

    AleronIves Member

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    Not all patches will fit inside an original ISO. ;) Sometimes rebuilding it is unavoidable, so it would be nice to have a tool that can build ISOs Nintendont will accept, since GCRebuilder ISOs aren't 32K aligned.
     
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  3. RosaliinaDaHacker64

    RosaliinaDaHacker64 3DS font intermediate/expert

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    F:\gm9\out
    "The partition must be the first partition of the partition table, or the first primary FAT32 partition of the table."

    I can confirm that Nintendon't still runs GameCube games on 2nd partition of my external HDD, while the first partition is NTFS (for personal stuffs and WBFS games). :)
     
    Last edited by RosaliinaDaHacker64, Nov 30, 2017
  4. pedro702

    pedro702 GBAtemp Guru

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    yeah it depends on the revision, nintendont usb code chnaged alot of times.
     
  5. RosaliinaDaHacker64

    RosaliinaDaHacker64 3DS font intermediate/expert

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    F:\gm9\out
    Ah ok. I thought it's supposed to be not working on certain USB or HDD devices. If it doesn't work on later release, I may stick to older version.
     
  6. pedro702

    pedro702 GBAtemp Guru

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    probably works on latest releases since the usb code was changed to allow for a fat32 formated hdd and a wiiu one at the same time.
     
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  7. RosaliinaDaHacker64

    RosaliinaDaHacker64 3DS font intermediate/expert

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    F:\gm9\out
    cool
     
  8. ccfman2004

    ccfman2004 GBAtemp Addict

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    If I remember correctly, the code was modified to ignore non-FAT32 partitions. I believe @GerbilSoft did that.
     
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  9. GerbilSoft

    GerbilSoft GBAtemp Addict

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    The Nintendont loader only supports mounting a single USB device at a time, so what I did was add a check for the MBR signature in the usbstorage enumeration code.

    https://github.com/FIX94/Nintendont/commit/e46e7509345806f595927717a3c613801b9e20c1

    That way, if it encounters a valid USB storage device that doesn't have a valid MBR signature (or UStealth signature), it skips it and continues checking for devices.
     
  10. WilliamAnderson

    WilliamAnderson Member

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    Man, I don't get it. Sometimes my injected games work, and sometimes they just don't load at all. I've gone through and made sure nintendon't is up to date, and it runs games through the vWii on my SD card, and sometimes it loads up properly and then at other times it just goes to a black screen no matter what game I load from an injection.
     
  11. pedro702

    pedro702 GBAtemp Guru

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    probably an error with your sd card or hdd if your games are not on nand, wich dont respond fast enough sometimes.
     
  12. WilliamAnderson

    WilliamAnderson Member

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    Yeah, it seems if I don't have auto boot to on it doesn't work, but if I do have auto boot on in my ninconfig that fixes it. Just for some reason it stops working sometimes until I go and turn it back on.
     
  13. froggydarren

    froggydarren GBAtemp Regular

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    loading the latest nintendont build from a forwarder i made (gamepad support) courses the title screen to not display correctly but after afew seconds it auto boots GC games and they work no problems so has anyone have any ideas what might be the problem?

    loading nintendont via USB loader works perfect also via homebrew channel so is it a bug? nintendont 5.480 is the version im using this is such a strange bug iv never had this problem before so any help would be brill!!!

    will post some pics up tonight of the issue :)
     
    Last edited by froggydarren, Dec 5, 2017
  14. dariosq

    dariosq Newbie

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    Hi everyone,

    I have been injecting gamecube games on the wii u, but when I run them I noticed that the memory card is not being emulated.
    As I have enabled the autoboot function on nintendont, I don't know how to access it to configure it again.
    Is there anyone that can help me with that?

    Thanks
     
  15. WilliamAnderson

    WilliamAnderson Member

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    Go into your vWii, run nintendont on there, hold B on a wii remote to disable autoboot, change your settings and then run a game from an SD card to save them?
     
  16. dariosq

    dariosq Newbie

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    Thanks for the answer, but I didn't install the vWii on my Wii U as I can inject the games on it. Do you know any other way?
     
  17. snoofly

    snoofly GBAtemp Regular

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    Hi, i get error cannot open usb drive with 5.480 containing this fix.
    I have a wiiu formatted usb drive in the top port at the back, and a ustealth fat32 in the bottom port containing the gamecube stuff.
    I’m sorry can’t remember what is port 0 and which is port 1.
    I’ll try to switch ports when i get a chance to retest but my understanding of the fix was it would cycle through ports until it found a valid (non wiiu) disk header sector info and mount that whichever port it was located or am I mistaken?
     
  18. purrell

    purrell Member

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    I used Wii U USB Helper to install a few Gamecube games on my Wii U. There was an option to force 4:3 but, not knowing which games may have supported 16:9 at the time, I didn't check that box.

    I wish I had, because all my games are only 4:3, and now they look stretched on the Wii U. They playback perfectly, but they do look a little odd. Can I change my default settings for Nintendont even if I've just been using the forwarder to inject them into my Wii U menu. Is it easier just to delete those games from my Wii U and re-install them via Wii U USB Helper again, and this time checking the "force 4:3 box"?

    Thanks.
     
  19. pedro702

    pedro702 GBAtemp Guru

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    you can disable froce wiiu widescreen on nintendont settings wich will make all games 4:3, or toogle force widescreen wich can make games real 16:9 it works for some it doesnt work for others its a matter of trying.

    afaik vc injector script can creat nintendont configs so just use the program and make one with mcemu set to on...
     
  20. purrell

    purrell Member

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    Well, I reloaded my games with the "force 4:3" enabled in Wii U USB Helper and they still look the same to me. I mean there's black bars on the side, but they're still too slim. I don't really know what it's doing. It's not a pure 4:3 because the bars should actually be twice the size as they are.

    I went into Nintendont to change the settings however I don't think it actually saves it into a permanent config. I wanted to disable force widescreen and Wii U Widescreen, but I can't really test it in Nintendont because I'm not loading my games from SD or USB (well not in the file system it's expecting to be able to read). Since I'm using VC injection/Nintendont Forwarder, how can I make sure to preserve 4:3?