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Discussion in 'Wii U - Hacking & Backup Loaders' started by sabykos, Jun 10, 2013.
just something to put out there, then.
Or use the Memcard Slot B version and IPL to move them.
Or don't move them at all. Having extra saves in non-Multi raw images shouldn't hurt anything. Just copy the entire raw image with both saves into both of the single filenames.
At the moment, when I try to access Gamecube games on Nintendont from my external 1TB harddrive it says "USB FAT device could not be opened." Any suggestions?
Are you sure your HDD is set up properly? It needs to be a FAT32 partition with the ISOs in HDD: /games/gameID/game.iso. Also how is the HDD powered, via the Wii or external power supply? If via the Wii are you using a Y-Cable?
The partition part no, I have it in /games/gameID/game.iso, via the Wii and it's using a 3.0 usb cable.
I guess I need to partition it, my plan is to be able to load the Gamecube games through USB Loader GX, if I partition it will I still be able to do that?
The partition needs to formatted as a FAT32 partition or the Wii won't see it. I would suggest using a 3rd party partition program to format it as FAT32 as Windows sometimes won't do it. There are plenty for free that will fit the bill.
Got any recommendations off the bat? I appreciate the help by the way I've been going in circles for awhile.
It's like ice cream everyone has their favorite. EaseUS is free if you are on Windows. Make a backup first.
Also make sure there are no extra partitions before the Fat32 one or you will have problems. Some HDD external makers add an extra partition to the beginning of the drive.
This guide has some good info on the partitioning.
Has anybody made a GUI tool to manage gamecube games on a storage device? Something that will batch go into each directory and make sure the iso is named correctly, extract 7z if necessary, and create cISO option?
How can i get old versions of nintendont?
Any particular reason why you need one?
Because in the old versions my ps2 to usb adapter worked perfectly with 2 players changing the multiin value to 2, but now it works very badly, the joystick of the second player connects and disconnects all the time quickly and the buttons respond as if they had the turbo function
Did you use a custom controller.ini?
No, I always used the provided one that was previously in google code
nintendont uses all controller inis that were on googlecode and now on github automaticaly if no controller.ini is found on the root of the sd/usb.
Ah yes, I misunderstood the question. I used a ps2 controller.ini provided by google code and I modified the multiin value to 2 and saved it to the root of the SD, I always played multiplayer with two ps2 joysticks until I decided to update the application and now it doesn't work.
Take that controller.ini you had and put it in the root of the device that Nintendont is stored on.
Yes, my controller.ini is in the root of my SD and nintendont is located in SD / apps / nintendont