What the fuck? A Gamecube/Wii could support such high resolutions? Really?Swiss-gc also got 960/1152i forcing too
put both isos on the same folder like any normal game the first disc named game.iso like normal but 2nd disc named disc2.iso the disc swap is automatic so no need to touch anything.My friend wants to know how to play games that use multiple discs like Tales of Symphonia with Nintendo?
width is imcompatible with f zero just go to nintenodnt settings and change width to auto or 0 whatever default option the width is.OK.
He also asked me what to do because F Zero GX crashed twice on the second screen?
Hey that's not nice, Dios Mios was a beast before this came out, if only you know the amount of effort put into that project you wouldn't think very little of it, but yeah Nintendont pretty much put it out-topped it.THIS IS THE BEST SOFTWARE EVER THANKKKKK YOU! IVE HAD IT ON MY WII SINCE DAY 1,AND NOW I HAVE IT ON MY WII U :3 you made Dios mios look like total s*** XD
I know it's designed for the Wii U but did you try setting the Wii U Widescreen option on?Hi everyone,
I would like to thank all the developers of the Nintendont. This is a great software you created!
I would like to request a feature:
- Force 4:3 aspect ratio
I am using an original Wii console with Wii to HDMI adapter, which outputs ALL Content [16:9 or 4:3] to TV in 720p or 1080p resolution. My Sony TV treats these resolutions as widescreen resolutions and doesn't provide an option for squeezing it to 4:3.
Wii64 emulator though outputs 4:3 content with black bars on the sides, so there is no issue with 4:3 content being stretched. Could such a feature be implemented in Nintendont? Unfortunately, the existing feature of screen width doesn't really work for me, as even if set to 640, the content is stretched on the TV.
I can use a hardware work around, like using component cables, but it would be great to see the described feature implemented in the Nintendont.
I know it's designed for the Wii U but did you try setting the Wii U Widescreen option on?
if its on a wii that option would never do anything lol just doesnt do anything and even if it did he wants 4:3 not widescreen lol.I know it's designed for the Wii U but did you try setting the Wii U Widescreen option on?
did you try going into your wii settings and forcing 4:3 on it since the display settings do have 4:3.Nope, how would it help to display 4:3 content?
it works on original wii too so you dont need a wiiu lol.If only I had a Wii U ;-;.
Oh well,
I give you props for the huge effort you made with this. Even though I don't use a Wii U, still it may come in handy once the Wii U goes on sale, and the NX releases .
it works on original wii too so you dont need a wiiu lol.
if its on a wii that option would never do anything lol just doesnt do anything and even if it did he wants 4:3 not widescreen lol.
did you try going into your wii settings and forcing 4:3 on it since the display settings do have 4:3.
wii64 is a full emulator that puts black boarders when it renders the graphics, nintendont doesnt emulate graphics so we cant make fake black boarders, you should get another cable or play your games in force widescreen so they show correctly.Yes, I tried. I got 4:3 content stretched to 16:9. The issue is not caused by Wii hardware or settings, but rather HDMI adapter & TV I am using. I just wonder if Nintendont could output video in the similar manner as Wii64 does.
wii64 is a full emulator that puts black boarders when it renders the graphics, nintendont doesnt emulate graphics so we cant make fake black boarders, you should get another cable or play your games in force widescreen so they show correctly.
why not just use component cables?So, it is not possible to enable black bars for 4:3 content. Thanks for reply.
There is wii2hdmi converter with option to preserve 4:3 content. I will order it to try out if it is true.
http://www.ebay.co.uk/itm/271214394733?_trksid=p2057872.m2749.l2649&ssPageName=STRK:MEBIDX:IT