Two (non game-breaking) issues with
Gauntlet: Dark Legacy (NTSC-U):
1. Most FMVs have stuttering audio after a second or two.
Can be seen in the intro FMV for example. I'm pretty sure this didn't happen in an older version of Nintendont. I wasn't playing Dark Legacy for awhile though so I don't know what version it might have changed.
My best guess is that it was when timing or disc read speed patches were added for some games like Turok (I don't remember what other timing patches were added at the time unfortunately), that might have caused the FMV stuttering. I had stopped stopped playing Dark Legacy shortly before those timing or disc read speed patches were added, and don't remember there being FMV stuttering before I had stopped playing.
2. In the main menu (before getting to gameplay), choosing options (confirming with A) sometimes makes the music stutter in a very unpleasant way. It's not a huge issue but it can be... grating when it happens. It's just a very unpleasant sound, and it doesn't happen on a real Gamecube so I figured it might be worth reporting.
Info:
verified iso with redump.org
Nintendont 3.341
wii through homebrew channel
mcemu 251
no cheats
but those games already get small when compressing them with DMTOOLBOX what is the exact diferent from zip and compressed in DMTB size it cant be that much same for most games.
Even DMToolbox can cause freezes in Nintendont with some games though (actually, because of that it would be handy to have a concise list of just what games are known to be safe/unsafe/untested to compress with DMToolbox and not get freezes or other problems in Nintendont.).
Having 1:1 ISOs inside zips would theoretically allow all games to be compressed and still work fine, because the iso itself would always be 1:1 inside the zip. (Sorry to butt in on the conversation, but being able to compress without having to worry about whether there will be freezes as a result
would be a very nice thing. That's what the real advantage would be. Or putting it another way, I only compress one or two games total right now, because compressing an iso is always taking a risk of freezes. Due to that risk, compressing just usually isn't worth it no matter how much space could be saved.)
Of course, that's all moot as zipped isos probably wouldn't even be possible anyway.