Nintendo: VR isn't quite there yet

FAST6191

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Why does nobody try to clone pokemon any more? It was all the rage in the GBA days and unlike people trying to clone COD we actually and fairly frequently got some good stuff out of it (miss you medabots, robopon and demi kids).

It is not like it is a terribly complex engine (though http://www.dragonflycave.com/rbycapture.aspx gets a minor nod of appreciation) or battle system.

Anyway now I am torn between my usual line in "VR is not quite ready for primetime" and fulfilling my mag staff/reporter mandate of flame posts with "What a shocker. Nintendo, a company not exactly with its finger on the pulse of technology, does not think VR is up to snuff.".
 
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Skelletonike

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Why does nobody try to clone pokemon any more? It was all the rage in the GBA days and unlike people trying to clone COD we actually and fairly frequently got some good stuff out of it (miss you medabots, robopon and demi kids).

Thing is, Medabot games keep on being released, they were always different from Pokemon (and more interesting imho, the DS game was awesome).

Right now the 3DS has Medabots 7 for the 3DS, and 8 was recently announced also for the 3DS.

Last year Natsume said that Medabots 7 wouldn't be released in the west, but perhaps future titles could. Now all you can do is hope that Medabots 8 does indeed get localized like the GBA game (granted, only reason the GBA games were released was due to the anime at the time).

Same happens with a lot of games similar to Pokemon, like the Digimon games and other series, they just don't get brought out to the west.
 

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Nintendo is right. Of course, it's akin to saying that gaming is getting there but wasn't ready with the Atari 2600 or NES. It's a bit foolhardy, but I can understand their viewpoint since mainly, mainly, they're hurting on the cash front and there's absolutely no point to make that worse by diving into an unproven in the consumer market technology. Then again, they had be stupid and bring an idiotic tablet to a console while making sure it does absolutely nothing special but raise the price and cut into their profits. So... yeah. (I'm playing pikmin 3 with the tablet controller. While it's better than how they ruined two perfectly decent Zelda games with horrible motion controls, it's hardly "WOW I have been waiting for this my entire life!!!" and it definitely can be annoying, but thank god for options.

When I can watch a move in 3D on a reasonably priced VR headset, THEN it will have come into its own. As it stands, that experience is rather horrible and I still think games don't look quite good enough due to the resolution of the screens. It's passable, but hardly tolerable depending on the costs.

Plus, the VR aspect of gaming is stupid. It'll have a few good games but it'll be like Motion Gaming and largely ruin perfectly good games. The only difference, I hope, is that the good VR games are AMAZING and well worth it. Especially if VR plagues us like Motion gaming has. I don't mind it being optional, that's the best. But if you put VR into a third person or side scrolling game, it damn well better be optional.

Immersive 3D will make these headsets worth it, the VR will only be cute but it'll wear thin extremely fast.
 

WiiCube_2013

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Nintendo is right. Of course, it's akin to saying that gaming is getting there but wasn't ready with the Atari 2600 or NES. It's a bit foolhardy, but I can understand their viewpoint since mainly, mainly, they're hurting on the cash front and there's absolutely no point to make that worse by diving in an unproven in the consumer market technology. Then again, they had be stupid and bring an idiotic tablet to a console while making sure it does absolutely nothing special but raise the price and cut into their profits. So... yeah.

When I can watch a move in 3D on a reasonably priced VR headset, THEN it will have come into its own. As it stands, that experience is rather horrible and I still think games don't look quite good enough due to the resolution of the screens. It's passable, but hardly tolerable depending on the costs.

Plus, the VR aspect of gaming is stupid. It'll have a few good games but it'll be like Motion Gaming and largely ruin perfectly good games. The only difference, I hope, is that the good VR games are AMAZING and well worth it. Especially if VR plagues us like Motion gaming has. I don't mind it being optional, that's the best. But if you put VR into a third person or side scrolling game, it damn well better be optional.

Immersive 3D will make these headsets worth it, the VR will only be cute but it'll wear thin extremely fast.

Isn't gaming on PC's like Ultra Super Hyper Mega 4K HD? That's HD-fied 'nuff for VR ain't it? :P
 

Clydefrosch

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the digimon games did have that problem with people expecting to get awesome anime season 01/02/03 games and then got this random digiworld townbuilder stuff instead (and those semiplayable fightinggames). granted they werent terrible and they did get a small following, but that was about it. and eventually they made the game everyone always wanted on psp but didnt want to translate it for all the western manchildren that would gladly throw all their money at one last psp release...

however, theres still quite a bunch of these games. dragon quest monsters, those dinosaur king and fossil fighter games, spectrobes (at least a little bit). and i'd gather quite a few more
 

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Isn't gaming on PC's like Ultra Super Hyper Mega 4K HD? That's HD-fied 'nuff for VR ain't it? :P

If the screens on the headset were 4k per eye, sure! But that's not how it works :PAs it stands, there's still a "screen door" effect. especially with movies. Even with the "1080p" resolution screens. It's the hardware of the OR and Morpheus that's the problem, not the resolution of the software.
 
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FAST6191

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Thing is, Medabot games keep on being released, they were always different from Pokemon (and more interesting imho, the DS game was awesome).

Right now the 3DS has Medabots 7 for the 3DS, and 8 was recently announced also for the 3DS.

Last year Natsume said that Medabots 7 wouldn't be released in the west, but perhaps future titles could. Now all you can do is hope that Medabots 8 does indeed get localized like the GBA game (granted, only reason the GBA games were released was due to the anime at the time).

Same happens with a lot of games similar to Pokemon, like the Digimon games and other series, they just don't get brought out to the west.


Yeah I know about the later medabots games and that was probably pushing it a bit. A similar thing happened with tactics games as well -- loads of great ones on the GBA but the DS was back to final fantasy and maybe hoshigami (which was also mostly a PS1 port), granted the PSP did slightly better..

As for not similar to pokemon
A few moves able to be set per type, collectible/catchable, stats from experience, turn based (give or take those stupid races), with a team of a few and a ho hum story about training to be the very best... want to try that one again? Granted I found it far more enjoyable than
 
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I think virtual reality is a pipe dream. What happened after motion games revolutionized gaming? Right...everyone went back to mashing buttons (even for swordfighting games). Kinect can measure everyting of a player, but it's not even MENTIONED last E3. Why would this be any different? Even if the hardware becomes perfectly capable of fooling your sight and hearing into thinking you are IN the game...then you'll still break immersion by using buttons than actually moving.

What I understand the least is why the videogame industry is attempting to build this thing. Wouldn't it be more obvious to create such a device to watch 3D porn movies first? That should be a much simpler goal on all technological aspects. Instead, there seems to be a race going on to creating the first VR helmet that wasn't user friendly in the '90's, and I haven't yet heard much independent reviews saying it's much better now.
 
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FAST6191

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What happened after motion games revolutionized gaming?

People made home consoles that tried to copy the steering wheels, skis, motorbikes, guns and roller balls of the arcades and took until somewhere in the region of until the PS1 days (so over a decades and more than two generations) to get close to equalling the power and quality of graphics (which was still a real thing).
 

Psionic Roshambo

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Ze goggles zey do nuthing!

All jokes aside, VR is one of those tech's that day will come. Just not for a long time.

Will require faster machines with more RAM than we have right now, we have enough trouble running a single stationary 1080P display on home consoles.

Maybe the next gen consoles could do it? Need more RAM and better CPU's and GPU's. Also head tracking will be required...

I am sure Sony will pull off something on it's current hardware, but will it be good enough to sell to the masses? (I wouldn't bet on it, but I could be wrong.)

I'm still hoping an idea like MS' Illumiroom will become commercially available in the near future. I mean, VR is good and all, but what about a device that expands the game resolution outside of the TV and map it to the entire room?


I thought that tech was fantastic to be honest.

When I watched that demo, I wanted a 360 right then and there! lol

I think virtual reality is a pipe dream. What happened after motion games revolutionized gaming? Right...everyone went back to mashing buttons (even for swordfighting games). Kinect can measure everyting of a player, but it's not even MENTIONED last E3. Why would this be any different? Even if the hardware becomes perfectly capable of fooling your sight and hearing into thinking you are IN the game...then you'll still break immersion by using buttons than actually moving.

What I understand the least is why the videogame industry is attempting to build this thing. Wouldn't it be more obvious to create such a device to watch 3D porn movies first? That should be a much simpler goal on all technological aspects. Instead, there seems to be a race going on to creating the first VR helmet that wasn't user friendly in the '90's, and I haven't yet heard much independent reviews saying it's much better now.


VR has been sucking money out of companies for at least 30 years... I suspect Sony will be another "victim" in that this will fall under

A. It's an add in device so it's market share and support will be limited making the expense of owning it not really worth it. (This could happen if it's semi popular like Kinect was.)

or

B. It will be an expensive add on that will be poorly supported or will be an added cost to trying to support it. (No it will not be as simple as making a game 3D, VR and 3D are separate concepts.)

or

C. It's a wild success and everyone who buys a PS4 also buys this thing!!! (This one only happens in the marketing teem's wildest fantasies. It did happen with the Dual Shock on the PS1 but that's the about the only time I can recall a peripheral selling so well that it gained a lot of support.) Dual shock was probably a bit cheaper and added something the consumer could actually see the functionality (a physical thing.) VR headset will just make you look like Darth Nerd and possibly give you motion sickness.
 

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On a slightly off-topic note, Medarot DS isn't even that difficult to translate.
Basic Japanese level, standard file formats (well granted some of the fonts need to be rearranged, but nothing getting a font from another localized game can't solve, and come on it has English half-width support properly built-in the Japanese release!)
Neatly arranged fonts with a dozen or so font palettes that you won't even need to touch, script files in uncompressed Shift-JIS under "spt" files... Tinke and its hex editor are enough, you may not even need to use Crystaltile2 (well, it's useful for text search :P)
It would make for a nice beginner romhacking project, provided the translator is passionate enough about the games.

4963 - Medarot DS - Kabuto Ver. (J)(BAHAMUT)_22_10824.png
 

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