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Discussion in 'GBAtemp & Scene News' started by Prans, Dec 8, 2016.
In what way was the Wii U targeting the mobile market?
take a look at the damned gamepad! they thought they could get all the ipad/phone casuals on board like they did with the wii casuals but it didn't work this time
"Ah yes, we should absolutely FLOCK towards this device that costs $300, is tethered to a home console, and was definitely designed specifically for us and in no way shape or form resembles any handheld console Nintendo has EVER released in the past, oh, decade or so!"
I see no resemblance between the gamepad and the ipad other than the existence of a touchscreen, which Nintendo had been using in game long before the ipad or iphone ever existed. And the way it was used really had no relation to the way it is used on the ipad or iphone.
Nah man, it has rounded corners.
Oh, you're right. How much do you think they paid apple for that?
can't see the truth even when it's right in front of you. wiiu FAILED because it was AIMED at tablets.
people who disagree V
Well now that you've explained your position backed with evidence and reason rather than ad hominem, I'm convinced.
That is only your opinion.
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That actually is a good point.
Well even if it did have a touch screen, you wouldn't be able to use it on the big TV making it a gimmick. And I think Nintendo is good with just having one gimmick right now which isn't even a gimmick. (by gimmick i mean the ability to switch between game styles)
I agree. I think they tried to get on the tablet bandwagon. But tablets got real cheap real quick and with better screen specs, cheap games, etc. I think that took a lot of the wind out of Nintendo's sails. That and the fact that people had developed negative associations with the Wii name (gimmicky games, shovelware, more traditional gamers mostly ignored, etc.). That's what I think anyway.
Miyamoto has said:
"I feel like people never really understood the concept behind Wii U and what we were trying to do," he says. "I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways. .... Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it."
We hope that's an accurate translation. To me it's clear that Nintendo were clearly influenced by the emerging popularity of tablets when making the system. iPad was released in 2010, about 2.5 years before the Wii U was released. Tablets (especially Android tablets) started to get real cheap real quick, especially in the years following the Wii U's release. I think Nintendo weren't able to really capitalize on the 'cheap tablet' thing they had selling. Not anywhere close to what they had hoped.