Gaming Nintendo Gamecube from future, Wii From past.

gamelord

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Imagine if you were an alien from another planet, in a room with no knowledge of history or Nintendo. All you know was playing videogames from your homeworld.

Now imagine a man in a business suit sits you down and turns on the TV. First he lets you play games from a system he calls "Wii" then lets you play games from something he calls "Gamecube".

Then he asks..."Which game is from the future which is from past...?":You would say..."Gamecube games are from future, obviously, they blow away Wii games, are so much more professionally done and are lightyears ahead. They got rid of that glitchy old Wiimote hardware and replaced it with an ergonomic handheld controller. A good business decision, although less flashy and gimmicky than the wiimote sensor, a solid step in the right direction. And look at the size of the discs! They some how have more content and better graphics on a smaller disc!! Amazing! Truly a sign of the future."

Now when you go to the local game store Browse the wii games and Browse the game cube games. Game cube games are solid and look high quality. Wii games look like crappy kiddie shovelware.

Back in the day when a kid Got something from Christmas. Back in the day of Gamecube you got him a game, and you KNEW the kid was gonna enjoy it because the game had quality to it. But in the wii era, its the era of shovelware were theres a good chance where the kid is gonna play it for 5 minutes and then tell you that you are gonna return that game to the store.

I mean...just look at this.
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Last edited by gamelord,
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newo

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you should have posted some crappy 3rd party gamecube games too. I think the wii has good stuff it just launched in a era when devs just wanted to pump out stuff for fast cash - you could say the same thing about the ps2 (lots of filler shovelware ). At least most of the wii games ran at 60fps.
 

Maeson

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I have a similar point of view as the one that newo shares.

Wii has a lot of crappy shovelware made by studios/companies that had in mind just creating a quick product no matter the quality for the best selling system of that generation (Because there's nothing better than the money gained by scamming kids, mothers and grandmas/grandpas buying games for their kids!). Heck, some companies like Ubisoft, which were supposedly over that type of behavior, churned out tons of mediocre or just plain bad games for the Wii and DS without remorse.

But it wasn't something new, because let's be clear here, and not forget (or try to forget): PS2 had A LOT OF SHIT TOO. It didn't have the waggle crappy controls (as in, badly made and implemented motion controls, as those can work great if put enough effort and work) to try selling crap, but the system had shovelwere by the truckloads.

Both systems sold absurd amounts of units, and with systems that sold like crazy, people trying to make a quick buck is bound to happen (Which is not the same as people that actually try to make games with tight budgets, by the way).

Want just ONE example? Just look no further than one of the worst companies at work in the PS2 days: Blast! Entertainment! That company is simply incredible in its "shittiness", check it out if you enjoy bad graphics, awful gameplay, horrible game design, and that all around cheap flavour. And it wasn't alone either in USA/EUR or Japan. Let's not even talk about Phoenix Games... And damn, some Wii shovelware came directly from PS2 too.

What I'm trying to get at is that you can compare the general visuals of Gamecube and Wii games; and certainly if you compare general third party stuff (Or, in your examples, cheap rip-offs from other games), you'll see that many thirds didn't even try (because they didn't want to, mainly, the less money you use to shat out a "game", the more money you made later)...

But looking at this and boiling it down to "X is worst than Y" is not very honest, as GC didn't have to suffer the shovelware craze that Wii had, which lowers by quite a bit the amount of shitty visuals you can find, and also because the developers making games where, for the most part, trying to make good things and not cheap shit to rip customers off (Although GC did have games with bad visuals too), just like the difference between crap and "no-shovelware-games" on Wii/PS2. Not to talk that GC, just like Xbox, had a much smaller game library compared to Wii/PS2, and with less shit lying around, things usually look better (even if you can see a lack in certain areas in comparison).

Sadly, as you say, this awful picture is what ends up being in most people mind's: the most surface-level stuff that everybody sees is what it's left on stores (Fuck, i still see PS2 games in stores near me, all of them really awful stuff, quite similar to the leftovers of the Wii); and most of the time they're there for good reason: they're not worth your time, money and attention.

I will always find sad and frustrating how most companies decided that "make some shit, try to sell it to the public, mostly young ones" was the way to be. It's like they de-evolved into the developers of the Atari 2600 years that caused the '83 crack. Simply disgusting, even more when you realize how many great games the Wii has and they are overshadowed by the bullshit that stays on the surface.

All that said, try to compare the best looking games on GC and Wii, and the difference is easy to notice.

Sorry for such a long post.
 
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duffmmann

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I mean if you compare just the Mario Galaxy games against Mario Sunshine, it wouldn't even be a question that the Mario Galaxy games came later.
 

UltraDolphinRevolution

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tech3475

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The Gamecube had it's **** as well such as Universal Studios.

The Wii is arguably better because it had GC compatibility (bar the odd thing e.g. the GBA Player).
 

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