Gaming Nintendo Breaks StarFox 64 in update

Opium

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QUOTE said:
Just released today, the update for Star Fox 64 corrects a major complaint about the original Virtual Console release -- that the Classic Controller's joystick was far too sensitive for this game. The updated version puts the Classic Controller on equal ground with the GameCube controller, which was previously the only way for cool people to play this game on Wii. However, you may still find the GameCube controller's button layout to be better suited for the game, and that's one advantage not likely to be fixed by a software update.

Unfortunately, the update for Star Fox 64 also unravels one of the improvements over the original cartridge release, because slowdown is back in the game. After hearing about this rollback on various gaming forums, we tested it for ourselves and found that there is definitely some slowdown in the updated version which was not there before. The effect is immediately noticeable on the planetary map screen before each level. It's the same slowdown that was present in the old N64 version, but the first VC release corrected nearly all of the game's frame rate problems. (Incidentally, the proper speed made levels such as Aquas far more difficult.)

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Nintendo updated the VC game to put the original slowdowns back into it............
ohmy.gif


are Nintendo just plain stupid or did someone make a mistake?

This game is no fun running at a consistent framerate, oh wont someone please put the framerate dips back into the game?
unsure.gif
 

ridgecity

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If you program code to run at a determined speed and after being finished your change it to lock at another fps it will be messup, not very much but for games that require timing it is a must to be left intact. Parappa for PSP suffers from this problem after being locked at 30 fps while the original was 29.9 fps.
 

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